Tuesday, December 4, 2012

Cry Havoc

“Space Marines excel at warfare because they were designed to excel at everything. Each of you will become a leader, a ruler, the master of your world and, because there is no more fighting to be done, you will bend your transhuman talents to governance and culture.”

Roboute Guilliman, Primarch M. 31

The recent release of Crusade of Fire has everyone at Snake Eyes Gaming thinking about campaigns.  Campaigns offer an opportunity to add extra enjoyment to the Warhammer hobby.  Most players want to experience a campaign and often have dramatic ideas full of epic battles and mighty heroes that they would love to see enacted on the table top.  Campaigns take many different forms and can be surprisingly easy to get set up.
What is a campaign?  A Warhammer Campaign is a series of linked battles.  The battles which make up a campaign can be linked thematically, with a story dictating the engagements, and/or mechanically, with a set of rules dependent upon the outcome of previous battles.  For example, a scenario in which two friends play a series of games where the winner of one game carries a benefit over into the second battle is an example of a mechanically linked campaign.  If those two players added a story and drew a map to show the theatre of war that there battles were occurring in then their campaign would have both thematic and mechanic elements.

What scale does a series of linked games have to be to be considered a campaign?  A campaign can be any size or scale.  Players often think of the world wide Games Workshop campaigns (i.e. Armageddon, Eye of Terror, and Medusa V) or store-based map campaigns (i.e.  the Minos Campaign or Nekar Quintus); but small campaigns can be equally as enjoyable for the participants.  A campaign does not need to be any more complex than a couple of players agreeing to play an odd number of games using the same Warlord each time – the winner gets bragging rights.
Often when we think of campaigns we think of map-based systems based upon Planetary Empires.  This type of campaign is immensely enjoyable and, on a small scale, can be achieved rather easily.  The Planetary Empire tiles can appear rather daunting to paint but are quite easy to finish.  A group of friends can construct and paint a map out of a Planetary Empires set in a couple of hours.  In addition, all of the rules that you need to play can be found in the Planetary Empires boxed set and/or in Crusade of Fire.

Last time I mentioned a couple of interesting escalation leagues occurring at Legions.  First, there is the Jack’s Escalation League which will culminate in a tournament in March.  Second, there a handful of players that decided to run their own Tale of Four Gamers.  While neither of these is truly a campaign in that the battles aren’t thematically or mechanically linked they do merit a deeper look.  Both leagues foster grudge matches between players which is the perfect start to a “Best of 3” style series of games, using the same general terrain, for control over a specific planet.  For example, during an ongoing crusade there is a colossal misunderstanding/miscommunication between two First Founding Legions.  As a result, the Salamanders and White Scars come to blows amidst the cyclopean ruins of a desert world.  During the first skirmish Kor’sarro Khan uses Moondrakken to ride down Vulkan He’stan and scatter the Salamanders before his fury.  The two forces meet again shortly thereafter though.  This time the Salamanders are attempting to retrieve a relic hidden within an ancient statue.  Vulkan He’stan oversees the delicate removal of the relic and then uses the Spear of Vulkan to hold off the Khan while the artifact is transported to safety.  How does this tragic tale end?  I don’t know yet because we haven’t played the third match yet.  We were both only trying to get in battles for the escalation league but once the bolter casing started to pile up and people started to gather around the small (but somehow still epic battlefield) it became apparent that the Khan and Forgefather need to have another meeting to determine the fate of this conflict.
Campaigns can and are all of the topics discussed in detail above, and a lot more besides.  I could write a series of articles on campaigns and barely scratch the surface.  A campaign is the reason to model destroyed Necron Warriors on the base of your Orc Warboss, a chance to add to the Saga of your Wolf Lord, or the opportunity to use Rough Riders even though they are not as points efficient as some other units.  Most of all though, a campaign gives you the chance to talk smack on your friends as your Warlord cuts a swathe through their army or the chance to feel despair as three Stompas dismantle your hasty alliance of Blood Angel Assault Marines and Grey Hunters.  Over the years I’ve noticed that where it concerns campaigns and thematic games we’re all dwarves at heart, which is to say each of us has a Book of Grudges in which we enter the names of those warlords and opponents upon whom we need to avenge ourselves.

Monday, November 19, 2012

Cry Havoc
Starting a New Army

“If you know the enemy and know yourself, you need not fear the result of a hundred battles.”

Sun Tzu, Warmaster c. M1

If you play Warhammer long enough you will collect more than one army.  Players decide to start new armies for a variety of reasons:  the release of a codex, attempting to create an army from a novel, liking a new model or paint scheme, etc.
I recently decided to pick up a new army and I would like to share some thoughts about my experiences so far.  Those of you that have seen me in the past few weeks (or played against me) know that for the first time in three years I’ve been playing something other than Space Wolves.  By no means have I given up on the Sons of Russ but I’m trying my hand at something else as well.

Enter the White Scars.
My foray into the White Scars began one evening as I was sorting through some extra models trying to figure out what to do with them.  I realized that I had enough extra Space Marines to make a new army but had no idea which Chapter that would be.  I picked some Tactical Marines left over from Assault on Black Reach and decided to use them to test out different Chapter’s paint schemes.  Over the next week I painted a couple of White Scars Tactical Marines and was pleased with how they turned out.

As most Warhammer players realize, our hobby has many different facets, i.e. modeling, painting, playing, and background material.  Some people like all four parts of the hobby equally and some players prefer some aspects to others.  Whatever part (or parts) of the hobby you like best, make sure that you’re selecting a new army for a reason that is reinforced by your favorite parts of the game.  For an example, let’s take a look at my decision to start collecting the White Scars.
Anyone that’s ever talked to me about Warhammer 40,000 knows that my favorite Space Marine Legion is the Space Wolves.  I’ve read all the available novels and background material (sometimes twice!) and perhaps most importantly I despise the Thousand Sons.  What does this have to do with collecting the White Scars?  Up until this point I’ve painted 2 Tactical Marines and 1 Bike, although I do enjoy painting it is not my favorite aspect of the hobby.  Surprisingly I knew very little about the White Scars.  I started my research by digging through my old copies of White Dwarf for the White Scars Index Astartes article and have since read a couple of White Scars novels.

Now that I had my paint scheme established (there are multiple different methods for painting most armies including the White Scars) and that I liked the White Scars (from a storyline perspective), I needed to get some Space Marine Bikes.
I now have enough bikes assembled to play 750 points (which is the current point value of the local Escalation League).  Learning to play a new army is difficult and I’ve always felt that it’s best to start off relatively small so that you can familiarize yourself with the basic rules of your new troops.  For my White Scars this meant a drastic change in both game rules and play style from Harald Deathwolf’s Great Company.  I’ve had to familiarize myself with rules like Jink, Relentless, Furious Charge, and Hit & Run while at the same time get used to not having Fleet, Rending, or Counter-Attack.  It’s been a challenging process to learn and remember all of these new rules while adapting to a more fragile (and fast!) army.

I learned some valuable lessons during my first few games (which were all losses).  Most importantly I began the process of learning what the White Scars can and cannot do.  Since I’m still working this out for the White Scars let me use my Space Wolves as an example.  In the early days of my Space Wolves I thought Thunderwolf Cavalry was nigh invincible.  I would regularly charge them headlong into anything and everything.  The first lesson I learned was that Thunderwolves need Long Fangs for support fire, without Long Fangs Thunderwolves have to break open the transports themselves, which even though it’s easy for them to do, hinders the units overall effectiveness in contributing to the game’s outcome.  The second hard earned lesson I received was that Thunderwolves cannon beat Walkers in close combat.  I figured between one model having a Str 10 Thunder Hammer and the other model’s Rending attacks I should be able to destroy a Walker but experience showed otherwise (time and again).  Eventually, I ran some statistics on the match-up and it was obvious why I lost more frequently than won.
I’m glad I decided to start a White Scars army.  I still have a lot more work to do for every aspect of my new army (modeling, painting, background reading, and learning how to play them).  I’ve always felt that late Fall/Winter was a good time to start a new project, in fact I started both my Salamanders and Space Wolves during the winter.

There are some great resources available to help you if you decide to start a new army.  I mentioned the Escalation League at Legions but it doesn’t have to be anything that formal.  There are a handful of players that decided to do the Tale of Four Gamers (detailed in White Dwarf a few years ago) with each starting a new army for the project.  I hear there may be an upcoming campaign at Gatehouse Games which would present another great opportunity to pick up a new army.  However you decide to approach the matter, try not to get frustrated by early difficulties – whether it’s a loss on the table top or difficulty getting the paint scheme the way that you want it – learn from them.

Please feel free to respond with your experiences in starting a new army below.

Monday, October 22, 2012

Steel City Showdown Results

Thanks to everyone that came out and participated in the showdown on Saturday.  We had 50 participants at the event.  Snake Eyes Gaming would like to extend an additional Thank You to the Legions staff for once again letting us use all of their tables for the event.

Best Overall: David C. with Ultramarine's           150$ Gift card and the Steel City Sword

Best General:
1st                           Cory with Chaos Daemons   $100 Gift Card
2nd                          Jason with Necrons              $75 Gift Card
3rd                           TJ L with Tyranids                 $50 Gift Card

Best Painted:
1st                           Darren R with Imperial Fists    $100 Gift Card
2nd                          Chris F with Dark Eldar            $75 Gift Card
3rd                           Tyler M with Tau             $50 Gift Card

1st                            Anthony L.                             $100 Gift Card
2nd                           David N.                                $75 Gift Card
3rd                            Ryan J.                                   $50 Gift Card

Feast of Blades
Round 1: Patrick F.                                                 Scimitar
Round 2: Chase C.                                                 Scimitar 
Round 3: Scott F.                                                    Scimitar

Tech Marine Challenge: Jackson H.
25th Anniversary Challenge: Arden B. for losing 25 models more quickly than anyone else.

Snake Eyes Award:   Casey M. May your luck be better!

Pictures are on the way!

Friday, September 21, 2012

Steel City Showdown
A Snake Eyes Gaming Warhammer 40,000 Tournament

Snake Eyes Gaming is proud to announce the 3rd Annual Steel City Showdown.  Every Fall between 35-50 players gather at Legions Games in Pittsburgh to test their mettle against one another for three rounds of Warhammer 40,000.  At the end of the day one participant will have earned the right to hoist the Steel City Sword and claim the title of Champion until next year.

The Steel City Showdown is Snake Eye Gaming’s biggest tournament of the year.  We always try to do something special for the participants – in previous years we’ve had random prizes or raffles.  A tournament packet containing all of the rules, guidelines, and scoring system will be available at the bottom of this post in the weeks leading up to the event.  Similarly, the missions for the tournament will be made available prior to the tournament.

There is no time for peace.  No respite.  No forgiveness.  There is only WAR.

Rules Packet

Mission 1

Where:                   Legions Hobbies & Games
                                Pines Plaza Shopping Center
                                1130 Perry Hwy
                                Pittsburgh, PA 15237
                                (412) 366-3725

When:                  Saturday, October 20th
                              11:00 AM – Registration
                              12:00  PM – First Round Begins
                              Army lists will be collected during registration.

 What:                  3 round, 1850 point Warhammer 40,000 tournament
                               Participants will be given 2 hours and 15 minutes for each round
                               There is NO painting requirement.  Unpainted models will NOT hinder
                                          your ability to win Best Sportsman or Best General prizes.
                              NO proxies although conversions are accepted (and encouraged!).  All models must
                                          be WYSIWYG.

 Cost:                    $20 for each participant.  The entry fee includes a lunch of Subway/Pizza that will
                                         be served between Rounds 2 & 3.
                              Food will be available for non-participants for the cost of $5 per person.

Awards:             Best Overall
                             Best Sportsman (1st, 2nd, 3rd)
                      Best General (1st, 2nd, 3rd)
                             Best Painted (1st, 2nd, 3rd)
                             Snake Eyes Award
                             The Feast of Blades

6th Edition          Allies are acceptable (consult the Allies Matrix in the Rulebook for options).
                          Players will roll for Warlord Traits prior to each game.
                           Each player receives 1 Force Organization slot for Fortifications.
                         Terrain will be set up by the judges prior to the event.
                           Mysterious Terrain rules will be used where applicable.
                           Missions will contain ALL deployment rules, scoring methods, and Objective details.
                           The new Chaos Space Marines Codex is fully legal for the event.

 Forge World      Forge World army lists and units are permitted with prior approval from the judges.
                         We will keep the list below updated with all lists and units that we have approved.
                       No Experimental Rules, Super Heavy Vehicles, Gargantuan Creatures, or Apocalypse
                                          Formations will be permitted.
                        You must have the official rules that detail the unit(s) that you are using.

Forge World units that are currently cleared for use:

  • Land Raider Achilles
  • Land Raider Helios
  • Land Raider Prometheus
  • Caestus Assault Ram
  • Contemptor Dreadnoughts (All Patterns)
  • Siege Pattern Dreadnought
  • Any Special Character from IA8, IA9, IA10, IA11
  • Space Marine Siege Assault Vanguard Army List
  • Commander Shas’o R’ala
  • Commander Shas'O R'Myr
  • Pathfinder Tetras
  • Piranha TX-42
  • Tau XV9 Hazard Battlesuit
  • Tau XV9-01 Battesuilt
  • Necron Tomb Stalker
  • Eldar Warp Hunter
  • Death Korps of Krieg Siege Army List
  • Mole Launcher
  • Imperial Heavy Mortar
  • Imperial Quad Launcher "Thudd Gun"
  • Hades Breaching Drill
  • Imperial Guard Centaur (All Patterns)
  • Cyclops Demolition Vehicle
  • Thunderer Siege Tank
  • Chaos Decimator Daemon Engine
  • Grot Bomm Launcher 
  • Lucius Pattern Dreadnought Drop Pod (must be represented by the appropriate Forge World model) 
  • Nurgle Blight Drone
  • Eldar Corsair Army List
  • Eldar Wasp Assault Walker
  • Eldar Hornet
  • Eldat Nightwing Interceptor
  • Eldar Phoenix Bomber
  • Eldar Fire Storm

Thursday, September 20, 2012

Steel City Showdown Rules & Mission One


If you are subscribed you should see these links in your e-mail shortly. They will also appear on the blog in the main tournament announcement.

Rules Packet

Mission 1

Warboss Gubbinz

Beginner's Event Results

Thanks to everyone that came out and participated in the Beginner’s Event last weekend.  We had 41 participants at the event; it’s great to see so many new people getting into the hobby.  Snake Eyes Gaming would like to extend an additional Thank You to the Legions staff and the veteran players that came out to help.
Sportsmanship is the most important aspect of Warhammer 40K.  As such, we like to reward those players that demonstrate extraordinary sportsmanship.  Below are the individuals that won prizes at the Beginner’s Event, please feel free to leave any questions or comments for us.

1st                           Jared S.               Tau                                         Dark Vengeance Starter Set
2nd                          Dan D.                  Space Wolves                    Dark Angels from starter set
3rd                           Patrick M.            Dark Eldar                         Chaos Space Marines from starter set
4th                           Andrew O.          Space Wolves                    $50 Legions Gift Card
Snake Eyes         Jen B.                    Dark Eldar                            Miniature Rulebook from starter set

1st                           Geoffry B.          Orks                                       $100 Legions Gift Card
2nd                          Jack R.                  Imperial Guard                  $75 Legions Gift Card
3rd                           Andrew Z.          Orks                                       $50 Legions Gift Card

Wednesday, August 1, 2012

Gamesday 2012 Pictures!!!!

A big thank you to everyone who came out to share their day with us.  We had a fantastic time and it was great to see some of the people from last years table with us again.

To Phil Kelly and Jeremy Vetock for selecting us as the Best Community table for 2012, Club Snake Eyes and the ship Hades Wrath thank you. More thanks go to James Swallow and Aaron Demski Bowden for the kind words, if you do not know who these guys are you should!

Also congrats Jamie on his Golden Daemon in the Duel Category, he was kind enough to paint up an awesome looking daemon prince for the bridge!

Monday, July 30, 2012

Games Day 2011 and 2012 Table Rules

One of the biggest questions at this years Games Day was what modifications to the rules we made to run our tables and if we had copies of those rules available.  The rules modifications that we have made for our Apocalypse Games or even our larger games are really pretty simple.  The reason these rules came about was to try and make sure everyone was involved with the game at all times.  We have played many Apocalypse games and have been on the waiting side of things many times.  We wanted to make sure that everyone was able to consistently be involved in playing the games and be interested rather than waiting an hour for their next turn.   This is even more critical at a Games Day where we are trying to involve as many people as possible.  Since so many people have talked to us about the rules changes as well as their modifications they have made upon the rules set at Games Day this year, we decided to post them here.  Use them, modify them, let us know what you have found that works for your group as it is something that we use regularly for our larger games.


All players move at the same time up to their maximum movement range.  However, you must maintain a one inch separation from all other enemy models on the board as you would do in a normal game.


All players shoot at the same time.  When shooting, nominate the unit you will be shooting and let the controlling player know.  As the controlling player will possibly be under fire from many people, make sure he is able to watch you roll the dice and see the results to avoid any arguments.  Resolve wound allocation as outlined in the rulebook and proceed with determining casualties.  Since shooting is occurring simultaneously, those casualties are not removed from the table immediately.  Lay the casualties on their side or back and finish wound allocation.  At the end of the wound allocation, if the player controlling the models has not shot, he can shoot or run the models under his control as well.  All models, whether they are standing are have been killed get their shot.  After shooting has been completed, then all models that have been placed on their side are removed from the table with morale checks being taken where appropriate.


Previously in 5th edition, assault ranges were set at six inches.  You used to be able to determine that if you wanted to charge a unit and the opposing player agreed, as long as you were 12 inches apart, the charge could occur as you would meet in the middle.  With the advent of 6th edition, charge ranges are now random   so are a little more unpredictable.  Therefore, you must let the person you want to charge know that you are charging his unit.  The person being charged then has two options.  

  • The first option is to charge into the same unit.  If this option is selected, then both players roll their 2d6 charge range and as long as both of the results added together for each player total enough for the charge, then they are in hand to hand combat.  Both units gain the bonus for charging of +1 Attack and meet halfway between both units.

  • The second option is to perform overwatch.  If the assaulted player chooses this option, then the attacking player rolls for assault if he is 12 inches or less away.  If they are 12 inches or more away, the assault fails automatically and no overwatch shots are fired as it was outside of normal charge range.  However, if it is in side of 12 inches then the shots are fired as normal overwatch rules indicate even if the dice roll fails to bring the 2 units into an assault.  In the case that overwatch is selected by the assaulted unit, they do not gain the +1 attack for charging into combat as well.
After the assault has been declared and moves have been completed, the assault phase continues as normal. Once this is completed, all morale checks are taken and the round restarts.

The rules modifications were kept as simple as possible.  The intention was to facilitate more activity by all players and not have a side waiting to become involved in the game.  Again, any questions or comments, let us know.


"Any carnage is good carnage.  Kill for the sake of killing.  Slaughter is it's own excuse, murder is it's own justification.  Leave nothing but mass graves in your wake"

Monday, June 18, 2012

Farewell to 5th Edition Tournament Results

Thanks to everyone that came out to participate in the Farewell to 5th edition tournament, with a special thanks to Rob and the Legions Games staff.

We had a great turnout with 34 participants, including an amazing total of 0 Grey Knights players.  Players were forced to not just compete against each other but also to struggle for survival against the Death Wolrd RGN-97, as Doug discovered with his Imperial Guard

Here's the breakout:

Best Overall - Jason W. with Necrons ($125 Legions Gift Card)

Best General (1st) - Adam S. with Eldar ($75 Legions Gift Card)
2nd Best General (2nd) - Cory D. with Chaos Daemons ($50 Legions Gift Card)

Best Sportsman (1st) - Rob with Space Marines ($75 Legions Gift Card)
Best Sportsman (2nd) - Anthony L. with Space Wolves ($50 Legions Gift Card)

Best Painted (1st) - Jason S. with Necrons ($75 Legions Gift Card)
Best Painted (2nd) - Jackson H. with Space Marines ($50 Legions Gift Card)

Most Models killed by Death World tables - Doug with Imperial Guard ($25 Legions Gift Card)
Feast of Blades Challenge - Sam with Deathwing (a scimitar)

We encourage you to leave feedback about the event. If you have any pictures or videos that you'd like to share let us know.

Wednesday, June 6, 2012

Gamesday 2012 Snake Eyes Gaming Table

Measure twice, cut once, pound to fit.

The front prow once carved

Machine Spirit Vault, oh the fun you'll have down there...


Lance Batteries

Who doesn't like a fighting pit?

Medicae section

Hangar service elevator

Extra catwalk

One of the entry ramps to the engineering section

Hangar Deck from the front side

The guys and I working on the table before it got too large :)
Well, we got the engines working, just need the exhaust.
The long view...

Sunday, June 3, 2012

Farewell to 5th Edition
A Snake Eyes Gaming Warhammer 40,000 Tournament

When: Saturday June 16th
11:00 am - 8:30 pm

Where: Legions Games
1130 Perry Highway
Pittsburgh, PA 15237

What: 1850 point, 3 round Warhammer 40,000 tournament.

Cost: $20 per player to participate. The entry fee covers participation and lunch, which will be provided between Rounds 2 and 3.

Awards: Awards will be given for the following categories: Best General, Best Sportsman, Best Painted, and Snake Eyes Dice.

  • Bring a legal 1850 point Warhammer 40K list from any current Games Workshop codex.
  • Forge World is permitted with approval from the judges PRIOR to the day of the event.  You must bring the rules for any Forge World unit with you on the day of the tournament.  See below for a list of Forge World units that have all ready been approved for use, we will keep this list updated.  Email requests to: mjmirobelli@gmail.com.  *No Super Heavy Vehicles or Gargantuan Creatures.

  • No painting requirement. There will be an award given to the Best Painted army.

  • All models must be WYSIWYG (what you see is what you get). Since this is a Games Workshop tournament, all models must be based on GW and Forgeworld miniatures.

  • Army lists will be collected and reviewed.

  • If you aren’t sure of a rule or have a question about something during a game – ask! Multiple judges will be available at all times.

  • Pre-registration is not required.

Forge World units that are currently cleared for use:
  • Land Raider Achilles
  • Land Raider Helios
  • Land Raider Prometheus
  • Caestus Assault Ram
  • Contemptor Dreadnoughts (All Patterns)
  • Siege Pattern Dreadnought
  • Any Special Space Marine Special Character from IA 9 or 10
  • Space Marine Siege Assault Vanguard Army List
  • Commander Shas’o R’ala
  • Commander Shas'O R'Myr
  • Pathfinder Tetras
  • Piranha TX-42
  • Tau XV9 Hazard Battlesuit
  • Tau XV9-01 Battesuilt 
  • Necron Tomb Stalker 
  • Eldar Warp Hunter 
  •  Death Korps of Krieg Siege Army List
  • Mole Launcher
  • Imperial Heavy Mortar 
  • Imperial Quad Launcher "Thudd Gun"
  • Hades Breaching Drill
  • Imperial Guard Centaur (All Patterns)
  •  Cyclops Demolition Vehicle
  • Thunderer Siege Tank
  • Chaos Decimator Daemon Engine
It appears that this will not just be our last 5th Edition tournament but also the last weekend that we'll have 5th Edition.  Enjoy:

Saturday, May 19, 2012

Sci-Fi in the Valley Pictures and Recap!

Thanks to everybody that came out to Sci-Fi in the Valley!
Snake Eyes Gaming ran over 50 demos of Warhammer 40K and Fantasy throughout the weekend.  In addition we had numerous people stop by to look at the display boards, armies, and books we set out.  We brought a TV with Space Marine for the X-Box 360 hooked up and that was in use all weekend.
Thanks again to everyone.  We had a chance to expose lots on new people to Warhammer and we know some of them are now hooked!  Below are some news stories about the weekend featuring Snake Eyes Gaming and then a bunch of pictures of the weekend.  Enjoy!
WTAJ (May 18 -
Tribune Democrat (May 19, 2012)
OMNIpixel (May 20, 2012)

Thursday, April 26, 2012

Sci-Fi in the Valley

Snake Eyes Gaming is headed to Ebensburg for SciFi in the Valley on May 18th - 20th!

What is Sci-Fi in the Valley???
Sci-Fi in the Valley is a new conventional that celebrates all types of Fiction. Despiote the Sci-Fi based name, you can expect to see plenty of Zombies, Comics, Fantasy, Steampunk, and whatever else you would expect at the Con. There will be plenty of artists, actors, and gaming events like Magic and Heroclix. You can find more info here: http://www.scifiinthevalley.com/.

Snake Eyes Gaming will be there to run the following Warhammer 40,000 and Warhammer Fantasy Battle Events (and remember that all of our events are free to participate in):

o   Friday Night Apocalypse Game – starting at 5 PM we’ll be hosting a massive multi-player Warhammer 40,000 Apocalypse Game so get your Superheavies and Apocalyptic Formations ready.

o   Saturday we’ll have open gaming and demos of both 40K and Fantasy.

o   Sunday we’ll be holding a Rapid Fire 40K tournament.  What is a Rapid Fire Tournament?  Bring a 500 point force consisting of 1 HQ, 1+ Troop, 0-2 Elite, 0-2 Fast Attack and 0-2 Heavy Support (or borrow one of the pre-made 500 point forces we’ll have on hand) and play as many games on our tables at time and space will allow.  We’ll keep track of wins and losses.  At the end of the day one lucky player will walk away with Black Reach.
Throughout the entire weekend we will be holding Demo games of both 40K and Fantasy.
Hope to see you there!

Sunday, April 15, 2012

Gamesday 2012 Table Sneak Peak

Rest assured we are still hard at work on the table...

Here's a sneak preview from the flight deck:

Tuesday, March 20, 2012

Road Trips

Its that time of year and we have 3 different trips / events coming up that we thought others in the community might want to attend.

April 21st - Berks Spring Assault

This one day tournament is held in Reading, PA and was a great time last year.  In is more of a hobby tournament than a WAAC tournament with not only Best General being considered, there is also Sportsmanship (Yes Heretics can be Good Sportsman), Painting Award and Raffle.  Follow this link for more information:  http://s4.zetaboards.com/NGH/index  .  Its a good group of guys and a lot of people show up to play with about 40 last year and they are planning for 70 this year.  If you are interested in following us, let us know.

May 18th, 19th and 20th - Sci Fi in the Valley Convention

This is the first year for this convention and it will be held in Ebensburg.  We have been asked to demo some tables as well as potentially putting on a tournament on one of the days.  Join us all weekend for games demos, an Apocalypse Game on Friday Night as well as supporting a local convention.  All conventions start off smaller, but with enough people showing up, we can hopefully get more artists next year among other special guests.  For more information, please follow this link:  http://www.scifiinthevalley.com/

July 28th - Games Day 2012 in Chicago

Our big event for the year and the unveiling of the new table.  Some of you have been following the blog and have noticed a lack of updates with regards to the table.  This does not mean we haven't been working, in fact we have been holding our updates to coincide with them being posted on the Games Day North America Facebook page.  So as soon as an update is posted there, it will be posted here as well.  That being said, we are planning our trip to Chicago now.  If you would like to follow us or join us on our trip, please let us know.  We plan on driving out the Thursday before and staying through Sunday and driving back.  If you have never been to a Games Day, what are you waiting for.

Lastly, if the rumors are true and the Chaos Legions Codex is around the corner, I pity all of you non-Khrone Worshippers.  Kharn is waiting....  KILL, MAIM, BURN, KILL, MAIM, BURN.


Thursday, March 1, 2012

Be-WAAAGH! the Ides of March 24th 2012

Hello everyone! I'd like to officially announce the next tournament going on at Legions Games on March 24th.

BE-WAAAGH! the Ides of March

Legions Games and Snake Eyes Gaming will be hosting the 2nd year of the Be-Waaagh! the Ides of March 3 round 2000 point Warhammer 40k Tournament on March 24th 2012. This tournament allows Forge World models and rules

Tournament Organizer & Judge is Dominic Metzger

Address: 1130 Perry Hwy, Pittsburgh, PA , 15237.

START TIME: Noon. Signups at 11

We have a reputation for running good events, so everyone come and enjoy your self. Due to recent events the following is something that everyone should be aware of.

All tournament lists MUST be typed and printed out OR it must be on a normal sheet of paper with all units and options taken CLEARLY LABELED. In addition, player conduct will be monitored and EVERYONE is expected to respect each other and play legit. I understand people can be heated during a competition, that is fine


2000 Points Per Player
Winner of the event is the player with the most Primary Goals won. In the event of a tie, total battle points are used


Entry fee: 15$ for non-fully painted armies and 10$ for fully painted armies (Defined as entire model being painted to a 3 color minimum, primed models nor do bare metal/plastic models with 3 dabs of paint count). Prizes are based upon full value of entrance fees. Depending on turnout prizes are awarded to top 3 players and best painted

All standard army books allowed (This will be updated based upon what books have come out)
Break usually between round 2 and 3

ALL GW FAQs are in effect

WYSIWYG is enforced within reason. Proxies that looking nothing like the original unit in question are not allowed. Minor variations are and if you have questions then ask beforehand

Each round will be 2:15 hours long with an ADDITIONAL 15 minutes given to deploy your forces (For a total of 2:30. Time will be called at that point) Do not start an additional full turn if there is not enough time

--------------- FORGE WORLD RULES -----------------
(Click above to be taken to the FW download section)

Forge world ALLOWED see restrictions below
- Must use FWs official model or if no model exists you are allowed to create your own as long as 50% of the model is GW product (This is only time I enforce that silly policy)
- Must bring rules!@#$ (Can be photocopy) and must have the most UPDATED versions
- May use individual units or army lists using all restrictions listed
- Units must be OFFICIAL not experimental
- Must be approved by myself for use. (Contact me before the event!)
- No models designed for apoc (Obviously)
- No Fliers or in general any model that uses core rules not included in the basic game (IE no 7" template weapons). Fliers that may be used as skimmers may be used as such

Only units from the following books are allowed (Please note some of the books have misprints, if a rule from a unit in these books is different for the SAME unit from an GW codex, you use the codex version)

Imperial Armor Vraks**,8, 9, 10, 11
Imperial Armor Apocalypse Second Edition
** Vraks is an old book, I may or may not allow all the units so again clear it prior

FW Army Lists allowed
Elysian Drop Troops (IA 8)
Ork Dreadmob (IA 8)
Tyrant’s Guard (IA 9)
Siege Assault Vanguard (IA 10)
Eldar Corsairs (IA 11)
Siege Regiment (Death Korps) from FW website (Not the outdated book version)
Vraks Renegades army list from FW website (again not the outdated book version)

Units that are NOT allowed
Deathwind Drop Pods

Again you must clear any FW use with me prior

Please send any and all questions regarding the tournament to ME personally as I am not an employee of Legions Games. Ask any questions you want here or you can email me at kirasu@verizon.net as well