Sunday, May 22, 2011

What has Snake Eyes Gaming been up to this week?

I'm glad you asked...



One down, 7 to go...

This guy looks familiar...

hmm....

hey that grey knights book definitely does not belong here...

there are no words....

Farsight bodyguard eh? i'll show you a bodyguard.

Blood for the Blood God!!!!

Skulls for the Skull Throne!!!!

Sunday, May 15, 2011

Snake Eyes Gaming at Berks Spring Assault II

All,

Club Snake Eyes would like to thank the Berks gaming club out of Berks County near Reading PA: http://berks-pa-gamingclub.blogspot.com/.

These gentleman ran a fantastic event and Snake Eyes Gaming was able to sponsor a few tables and even walk away with some prizes.

1st Sportsmanship: Gary K with a BattlefoamPack 720
3rd Sportsmanship: William O with another land raider
3rd Best Appearance: Josh T with a battlewagon
Army Domination: Space Wolves - Mike M with a gift card

We also won a box of necron warriors during a raffle, we're looking to find them a good home.

To the guys at Berks, Thank you for a great event.

Pictures are on the way!

Thursday, May 12, 2011

The Judgement of Tepes II

The forces of the Emperor of Mankind have managed to hold back the tide of the Ruinous Powers from transforming the Hive World Tepes II into a daemon world. The Timor Crusade slammed into the ranks of the High Cardinal’s Guard regiments and Astartes from the Traitor Legions.

Both sides were supported by numerous God-Machines of the Titan Legions and squads of Super-heavy vehicles. As the battle raged on the veil between real-space and the warp stretched and tore, allowing daemons to enter the fray. It was in this moment, when all seemed lost, that aid arrived from the unlikeliest of places.

As the twisted energy of the warp distorted the Hive World of Tepes II into an echo of Realm of Chaos a shining figure stepped through the warp breach – Lord Kaldor Draigo. Paladins immediately rallied to his presence while the Titansword clove demons asunder. Draigo led the Grey Knights in battle against a horde of Daemons and Traitor Astartes led by a pair of Bloodthirsters and a massive daemon prince that pict-captures revealed bore a disturbing likeness to the arch-traitor Fulgrim. Despite being outnumbered Lord Draigo triumphed over the daemonic forces arrayed before him and preserved the integrity of the Imperial forces flank.

Fighting was fiercest in the densest urban zones of Tepes II. The Blood Angels spearheaded the assault against the renegade and traitor sorcerers conducting the rituals that were spawning warp breaches across the planet. In the midst of the battle the Sanguinor appeared on wings of vengeance to spur the Sons of Sanguinous to victory. Bolstered by the appearance of a legend of the chapter the Blood Angels drove their assault unto base the massive battle platform of the Chaos Sorcerers. Although the Sons of Sanguinous were triumphant their victory came at a steep price – the resultant cataclysmic explosion claimed the lives of nearly a full Battle Company. The Astartes pyrrhic victory proved to also be devastating to the Traitors holding the planet.

Outside the hive walls an Imperial Guard armored fist faced off against a Banelord of Khorne supported by scores of lesser daemon engines and squads of Traitor Legionnaires. The guns of the Imperial Guard tank aces decimated the host of the Ruinous Powers arrayed before them. Even a last ditch breakthrough attempt by the Iron Warriors and World Eaters was scattered by the Sledgehammer of the Emperor.

The Emperor Protects!

Thanks to the roughly 15 participants that brought out there wonderful looking models to participate in this themed game. The turn out was great and we'll look at doing more events like this in the future. Below are some pictures of the Judgment of Tepes II.


Thursday, April 28, 2011

The Timor Crusade has Launched

Spearheaded by the Sons of Sanguinus and the Wolves of Fenris the Timor Crusade has begun to make headway. The rebellious forces of High Cardinal Adhmar are not without allies however, the Iron Warriors have heavily fortified the Timor Sub-Sectors’s spiritual center of Balian III. Elsewhere a century of unpaid tithes to the Black Ships is starting to take its toll and omens heralding a massive Demonic Incursion are appearing.

But the High Cardinal’s forces are facing war on two fronts: the Timor Crusade approaches from distant Terra while the xenos menace plagues the sub-sector’s eastern reaches. The planet of Barka IV, once the jewel of the region, has become a battleground of epic proportions. The forces of the Ruinous Powers have been able to dig in and weather the initial storm but the battle for the Timor Sub-Sector is far from over.

The Timor Crudade is almost 1/3 over. A special thanks to the 13 campaign participants. There will soon be a recap of what's happened so far.

Thursday, April 21, 2011

Kill Team Results & Board Pic Updates

Snake Eyes Gaming has been busy as of late so here is quick update:

This Friday should end our March Madness League with either Orks or Eldar playing against the "Legend of the Purple Tau" pictures and writeup coming this Saturday.

Killteam Tournament at Gatehouse Games results:

First Place: Tyler with his Tau, 60$
Second Place: Evan with his Chaos Daemons 40$
Third 3rd Place: Alot of folks tied here


Lastly pretty board pictures:




Saturday, April 2, 2011

Kill Team @ Gatehouse Games April 16th



This is why we don't pair Dark Eldar with Space Wolves...

Ladies & Gentlemen.

Club Snakeyes will be hosting a Killteam Tournament on April 16th @ Gatehouse Games in Duncansville PA.

Da Rulez are az followz.

Buy in will be 10$, all models must be based with 3 colors of paint.

Each player must pick an 'army' worth 200 points using the following force organization chart:

0-1 Elite
0-2 Troops
0-1 Fast Attack

No vehicle can be used if its combined front/side/rear armor value is greater than 32. i.e; a Rhino would be worth 32, 11 front, 11 side , rear 10.

Games will be played on a 4x4 space and deployment will use the killteam rules on the battle missions book on page 91.

We will also be using the Victory, Special and Specialist Troopers rules on page 91.

Saturday, March 26, 2011

Be-WAAAAGH! the ides of March Results

First off, a big thank you to everyone who came out and played. We appreciate the feedback from the surveys and will be rolling suggestions into the next tournament.

Attendance was great, we had 36 total with many many others watching and coming up to us with questions. We look forward to helping host the next event, the planning details are already being worked out.

There was a maximum of 72 points you could get during all 3 games.

Results:

1st Place: Ed H. with his Space Wolves, 60 points 150$
2nd Place: Corey D. with his Chaos Daemons, 57 points 100$
3rd Place: Adam S. with his Tyranids, 57 points 50$

Best Painted: John T. with his necrons. 75$
Worst driving award: Jacob H. Razorback ram, best ram.
Brainless HQ award: Anthony L. Enjoy those new Chaos marines.
My HQ can beat up your HQ award: Seth H. Enjoy the Games Day Sorcerer.

Raffle & Random Drawings:
Sam B. 60$
Dennis D. 60$
Thomas C. Space Marine Blister.

2nd and 3rd place was decided by bonus point totals.

Thursday, March 24, 2011

Cry Havoc
Making Mistakes

We all make mistakes. The key to playing a solid game is to play your strategy while committing a minimal amount of mistakes. Sticking to your strategy is an issue that will be the centerpiece of a future installment of Cry Havoc. Let’s address the concept of play mistakes and how to avoid them.
Simply put: a play mistake is when you commit an error during your game. This error could be skipping your movement phase and going right on to the shooting phase or forgetting to move all of your assaulting units. Errors can have a large impact on the outcome of your game. Here are a couple of ways that you can reduce the amount of mistakes you commit during a game:

1) Know your Army! If you are familiar with your army’s rules and wargear you are less likely to forget or misplay something during the course of a game. For example, I constantly forget that Thunder Hammers reduce a wounded opponents Initiative to 1 for the next Assault Phase. While this may seem like a small omission it becomes quite a large error if you’re fighting Mephiston or a Trygon.
2) Pay attention and think your choices through. I once read if you don’t know where to move one of your units – don’t move it anywhere. When you do move your forces think those choices through. If you get your Dire Avengers out of that Wave Serpent and use Bladestorm how many of those terminators will you kill? By quickly running the possibly outcomes of your choices through your head you can minimize your surprise at your opponents reactions.
3) Learn from your mistakes. If you make a mistake try to remember it and use the experience to your advantage in your next game. I know that’s easier said than done because as I pointed out before I always forget about my Thunder Hammers – funny for someone who’s played the Salamanders for the last 5 years. Talk to your opponent after the game, ask for and offer constructive criticism about what could have been differently.
4) Keep your eyes on the prize. You don’t need to table your opponent to win. By paying close attention to your mission parameters and staying focused on the path to victory you can avoid some mistakes that are borne from not identifying the best choice for the situation.
5) Know your enemy. Know your opponent’s army and what it is capable of doing. Ever lost a game before the 1st turn? It can happen if you play against a foe with a lot of Infiltrators and you decided to keep your entire army in Reserve. Surprises like that occur when you’re not aware of what you’re up against.

While it’s true that you can play a game without making any mistakes and not win, you are definitely more likely to lose if you commit numerous errors during the game. Please post your thoughts and comments.

Thursday, March 17, 2011

Be-WAAAGH! the Ides of March
A Snake Eyes Gaming Warhammer 40,000 Tournament

When: Sat. March 26th
11:30 am - 8:30 pm

Where: Legions Games
1130 Perry Highway
Pittsburgh, PA 15237

What: 1850 point, 3 round Warhammer 40,000 tournament.

Cost: $10 per player to participate. All entry fees will be added to the $100 Games Workshop prize support and awarded to the winners in the form of Legions store credit.
Rules:

  • Bring a legal 1850 point Warhammer 40K list from any current Games Workshop codex.
  • No painting requirement or paint score. Although there will be an award given to the best painted army.
  • Forge World: Special Characters form Imperial Armour 8, 9, & 10 are permitted – you must bring the rules with you. (No super-heavy vehicles or gargantuan creatures).
  • All models must be WYSIWYG (what you see is what you get). Since this is a Games Workshop tournament, GW and Forgeworld miniatures only.
  • Army lists will be collected and reviewed.
  • If you aren’t sure of a rule or have a question about something during a game – ask! Multiple judges will be available at all times.
  • Pre-registration is not required.

Wednesday, March 16, 2011

Gamesday Table 2 Update

So now that its starting to warm up its time to get cracking on the other tables.

If anyone has a question about tools/techniques or advice building your own board please e-mail astro-telepathica@atlanticbb.net

First things first, draw the layout.
Place your prefab objects to see if things will fit how you want.
So far so good..
The carving and filler worked really well for the river
A nice imposing centerpiece always looks good
A wider shot
The earthen works need some love but i ran out of mastic.
adding a better angle to the hill
There's the long edge deployment zone for our Ork forces.
And the deployment for our guard.
FEED ME SEYMOUR FEED ME!