Sunday, March 10, 2013

Tau are Sold Out: Don't Panic!

Apparently many Tau items have sold out and will not be in stock for about a week.  As I understand it, the shortage extends from Games Workshop Online all the way to your local gaming store.  Codices (and possibly Finecast) are NOT effected.

What should you do? Go purchase your Tau Codex from your local gaming store as normal.  If the store does not have the items that you would like don't panic and simply wait until they get them in stock next week (possibly a little longer for the Riptide).

Please pay where you play and support your local store!

Saturday, March 9, 2013

Mixed Doubles Pictures



Good Evening folks, unfortunately Google broke the ability of Picasa to embed slideshows so here's a link to the Album. You can hit play from there!

https://plus.google.com/photos/113574295987631046814/albums/5853522234943214449


Be-WAAAGH!!! the Ides of March Results

Thanks to everyone that came out and participated in the 2,000 point tournament on Saturday, March 2nd.  Additional thanks to the Legions staff for all of their help.



Best Overall: 
1st                           Lewis S. with dark Eldar (with Eldar allies)
2nd                          Cory D. with Chaos Daemons

Best Painted: 
1st                           Rob C. with Imperial Guard

Sportsmanship: 
1st                           Dan B. with Space Wolves (with Blood Angel allies)


The participant with the lowest Battle Points was given new dice, hopefully these dice will treat them better!

As always, the level of painting that our community continues to display is impressive. The participant with the lowest Paint Score was given new brushes to help them on their path to a higher Paint Score in the future.

There were some new faces in the crowd which is always great to see.


Monday, March 4, 2013

Mixed Doubles Tournament Results


Thanks to everyone that came out and participated in the Mixed Doubles Tournament on Saturday, February 16th. We had a record setting 60 participants at the event!!!

Snake Eyes Gaming would like to extend an additional Thank You to the Legions staff for letting us use all of their tables, scenery, and store for the event.




Best Overall:      Brad C. with Orks                             $150 Legions Gift Card


Best General:

1st                           Adam S. with Eldar                          $75 Legions Gift Card
2nd                          Rob C. with Space Wolves            $50 Legions Gift Card
3rd                           Dewar P. with Imperial Gurad    $25 Legions Gift Card

Best Painted:

1st                           David C. with Ultramarines          $75 Legions Gift Card
2nd                          Shawn K. with Chaos Daemons  $50 Legions Gift Card
3rd                           Cory D. with Tyranids                     $25 Legions Gift Card

Sportsmanship:

1st                           Bill S. with Orks                                 $75 Legions Gift Card
2nd                          Jared S. with Tau                              $50 Legions Gift Card
3rd                           Nick J. with Blood Angels              $25 Legions Gift Card

Snake Eyes Award:                                                          New Dice!


Pictures are coming soon!!!

Wednesday, February 27, 2013

Be-WAAAGH! The Ides of March
A Warhammer 40,000 Event Organized by Jack

Where:
Legions Hobbies & Games
Pines Plaza Shopping Center
1130 Perry Hwy
Pittsburgh, PA 15237
(412) 366-3725

When:
Saturday, March 2nd

Cost:
$20 for each participant.


 
What:
3 round, 2,000 point Warhammer 40,000 tournament.
There is NO painting requirement.  Painting is one component of the Best Overall Award.
All models must be WYSIWYG.

Cost:
$20 for each participant.

6thEdition
This event uses ONE Force Organization chart.




Monday, January 21, 2013

Mixed Doubles Tournament
A Snake Eyes Gaming Warhammer 40,000 Event

Where:
Legions Hobbies & Games
Pines Plaza Shopping Center
1130 Perry Hwy
Pittsburgh, PA 15237
(412) 366-3725

When:
Saturday, February 16h
11:00 AM – Registration
12:00PM – First Round Begins
Army lists will be collected during registration.



What:
3 round, 1,000 point Warhammer 40,000 Mixed Doubles tournament.
Players will be randomly paired with a new teammate each round - so you could end up playing against a former ally or playing with a former opponent!
Participants will be given 2 hours and 15 minutes for each round
There is NO painting requirement.Unpainted models will NOT hinder your ability to win Best Sportsman or Best General prizes.
NO proxies although conversions are accepted (and encouraged!).All models must
be WYSIWYG.

Cost:
$15 for each participant.The entry fee includes a lunch of Subway/Pizza that will
be served between Rounds 2 & 3.
Food will be available for non-participants for the cost of $5 per person.

Awards:
Best Sportsman
Best General
Best Painted
Snake Eyes Award

6thEdition
Allies are NOT permitted (All Teammates will be treated as Battle Brothers, pg. 112, for purposes of determining who is affected by psyker powers, Warlord traits, etc.)
Players will roll for Warlord Traits prior to each game.
Each player receives 1 Force Organization slot for Fortifications.
Terrain will be set up by the judges prior to the event.
Mysterious Terrain rules will be used where applicable.
Missions will contain ALL deployment rules, scoring methods, and Objective details.
The new Dark Angels Codex is fully legal for the event.

Forge World
Forge World army lists and units are permitted with prior approval from the judges.
We will keep the list below updated with all lists and units that we have approved, next to each entry is the name of the book from which that unit's cost and profile should be accessed.
No Experimental Rules, Super Heavy Vehicles, Gargantuan Creatures, or Apocalypse Formations will be permitted.
You must have the most up-to-date, official rules that detail the unit(s) that you are using.  If you have a question about what book you should consult please let us know.

Forge World units that are currently cleared for use:
  • Land Raider Achilles
  • Land Raider Helios
  • Land Raider Prometheus
  • Caestus Assault Ram (Imperial Armor Aeronautica)
  • Contemptor Dreadnoughts: All Patterns (Imperial Armor Apocalypse Second Edition)
  • Siege Pattern Dreadnought
  • Any Special Character from IA8, IA9, IA10, IA11
  • Space Marine Siege Assault Vanguard Army List
  • Commander Shas’o R’ala
  • Commander Shas'O R'Myr
  • Pathfinder Tetras
  • Piranha TX-42
  • Tau XV9 Hazard Battlesuit
  • Tau XV9-01 Battesuilt
  • Necron Tomb Stalker
  • Eldar Warp Hunter
  • Death Korps of Krieg Siege Army List
  • Mole Launcher
  • Imperial Heavy Mortar
  • Imperial Quad Launcher "Thudd Gun"
  • Hades Breaching Drill
  • Imperial Guard Centaur: All Patterns
  • Cyclops Demolition Vehicle
  • Vulture Gunship (Imperial Armor Aeronautica)
  • Thunderer Siege Tank
  • Chaos Decimator Daemon Engine
  • Grot Bomm Launcher
  • Lucius Pattern Dreadnought Drop Pod (must be represented by the appropriate Forge World model)
  • Nurgle Blight Drone (Imperial Armor Aeronautica)
  • Eldar Corsair Army List
  • Eldar Wasp Assault Walker
  • Eldar Hornet
  • Eldat Nightwing Interceptor (Imperial Armor Aeronautica)
  • Eldar Phoenix Bomber (Imperial Armor Aeronautica)
  • Eldar Fire Storm
  • Dark Eldar Tantalus (Imperial Armor Apocalypse Second Edition)
  • Space Marine Air Defence Launcher (Imperial Armor Aeronautica)
  • Grot Mini Tanks
  • Grot Mega Tanks
  • Storm Eagle Assault Gunship (Imperial Armor Aeronautica)




        Monday, January 14, 2013

        Games Day 2013 Table: Work Begins!


        Measurable progress on the table for next year’s Games Day has begun.  Below we’ll show off the first batch of In Progress pictures but first let’s take a quick look at the process behind the creation of a Snake Eyes Games table.  Planning for the 2013 Games Day table began in Chicago just after we finished setting up the Hades Wrath, our 2012 Games Day table which can be seen HERE. Like all Snake Eyes projects the first ideas and concepts were generated at the tavern over a couple of pints.  It’s a long road from agreeing on an idea and beginning construction.  

        First, we start by brainstorming for ideas.  Ideas aren't expected to be fully fleshed-out and no idea is a bad idea.  Everything gets written down (usually on bar napkins).  Once we've exhausted all of our ideas we start discussing the merits and flaws of the suggestions.  Inevitably this leads to critical conversations that revolve around three core concepts:  1)  Has it been done before  2) How can we build it  3)  Will it be fun for people to play on.  We always end up with plenty of great table concepts that are put on the shelf for future consideration.
        Next, we start planning the layout and design for the table (again usually on bar napkins).  This is what we have been busy at work with for the past couple of months.  The stage involves planning everything from construction materials to which factions will be present.  We'll be announcing this soon, probably in about two weeks, so I'm not going to linger too much on the design stage.
        Once we are satisfied with the design we can move on to construction. This year we have two major construction locations: Pittsburgh and Altoona.  Both teams are coordinating their efforts to ensure that the result is the most impressive table that Snake Eyes Gaming has ever produced.  Below are the first batch of construction pictures for our Games Day Memphis 2013 (July 27, 2013) table:
         
         
         

        Tuesday, December 4, 2012

        Cry Havoc
        Campaigns

        “Space Marines excel at warfare because they were designed to excel at everything. Each of you will become a leader, a ruler, the master of your world and, because there is no more fighting to be done, you will bend your transhuman talents to governance and culture.”

        Roboute Guilliman, Primarch M. 31


        The recent release of Crusade of Fire has everyone at Snake Eyes Gaming thinking about campaigns.  Campaigns offer an opportunity to add extra enjoyment to the Warhammer hobby.  Most players want to experience a campaign and often have dramatic ideas full of epic battles and mighty heroes that they would love to see enacted on the table top.  Campaigns take many different forms and can be surprisingly easy to get set up.
         
        What is a campaign?  A Warhammer Campaign is a series of linked battles.  The battles which make up a campaign can be linked thematically, with a story dictating the engagements, and/or mechanically, with a set of rules dependent upon the outcome of previous battles.  For example, a scenario in which two friends play a series of games where the winner of one game carries a benefit over into the second battle is an example of a mechanically linked campaign.  If those two players added a story and drew a map to show the theatre of war that there battles were occurring in then their campaign would have both thematic and mechanic elements.

        What scale does a series of linked games have to be to be considered a campaign?  A campaign can be any size or scale.  Players often think of the world wide Games Workshop campaigns (i.e. Armageddon, Eye of Terror, and Medusa V) or store-based map campaigns (i.e.  the Minos Campaign or Nekar Quintus); but small campaigns can be equally as enjoyable for the participants.  A campaign does not need to be any more complex than a couple of players agreeing to play an odd number of games using the same Warlord each time – the winner gets bragging rights.
        Often when we think of campaigns we think of map-based systems based upon Planetary Empires.  This type of campaign is immensely enjoyable and, on a small scale, can be achieved rather easily.  The Planetary Empire tiles can appear rather daunting to paint but are quite easy to finish.  A group of friends can construct and paint a map out of a Planetary Empires set in a couple of hours.  In addition, all of the rules that you need to play can be found in the Planetary Empires boxed set and/or in Crusade of Fire.

        Last time I mentioned a couple of interesting escalation leagues occurring at Legions.  First, there is the Jack’s Escalation League which will culminate in a tournament in March.  Second, there a handful of players that decided to run their own Tale of Four Gamers.  While neither of these is truly a campaign in that the battles aren’t thematically or mechanically linked they do merit a deeper look.  Both leagues foster grudge matches between players which is the perfect start to a “Best of 3” style series of games, using the same general terrain, for control over a specific planet.  For example, during an ongoing crusade there is a colossal misunderstanding/miscommunication between two First Founding Legions.  As a result, the Salamanders and White Scars come to blows amidst the cyclopean ruins of a desert world.  During the first skirmish Kor’sarro Khan uses Moondrakken to ride down Vulkan He’stan and scatter the Salamanders before his fury.  The two forces meet again shortly thereafter though.  This time the Salamanders are attempting to retrieve a relic hidden within an ancient statue.  Vulkan He’stan oversees the delicate removal of the relic and then uses the Spear of Vulkan to hold off the Khan while the artifact is transported to safety.  How does this tragic tale end?  I don’t know yet because we haven’t played the third match yet.  We were both only trying to get in battles for the escalation league but once the bolter casing started to pile up and people started to gather around the small (but somehow still epic battlefield) it became apparent that the Khan and Forgefather need to have another meeting to determine the fate of this conflict.
        Campaigns can and are all of the topics discussed in detail above, and a lot more besides.  I could write a series of articles on campaigns and barely scratch the surface.  A campaign is the reason to model destroyed Necron Warriors on the base of your Orc Warboss, a chance to add to the Saga of your Wolf Lord, or the opportunity to use Rough Riders even though they are not as points efficient as some other units.  Most of all though, a campaign gives you the chance to talk smack on your friends as your Warlord cuts a swathe through their army or the chance to feel despair as three Stompas dismantle your hasty alliance of Blood Angel Assault Marines and Grey Hunters.  Over the years I’ve noticed that where it concerns campaigns and thematic games we’re all dwarves at heart, which is to say each of us has a Book of Grudges in which we enter the names of those warlords and opponents upon whom we need to avenge ourselves.

        Monday, November 19, 2012

        Cry Havoc
        Starting a New Army


        “If you know the enemy and know yourself, you need not fear the result of a hundred battles.”

        Sun Tzu, Warmaster c. M1

         
        If you play Warhammer long enough you will collect more than one army.  Players decide to start new armies for a variety of reasons:  the release of a codex, attempting to create an army from a novel, liking a new model or paint scheme, etc.
        I recently decided to pick up a new army and I would like to share some thoughts about my experiences so far.  Those of you that have seen me in the past few weeks (or played against me) know that for the first time in three years I’ve been playing something other than Space Wolves.  By no means have I given up on the Sons of Russ but I’m trying my hand at something else as well.

        Enter the White Scars.
        My foray into the White Scars began one evening as I was sorting through some extra models trying to figure out what to do with them.  I realized that I had enough extra Space Marines to make a new army but had no idea which Chapter that would be.  I picked some Tactical Marines left over from Assault on Black Reach and decided to use them to test out different Chapter’s paint schemes.  Over the next week I painted a couple of White Scars Tactical Marines and was pleased with how they turned out.

        As most Warhammer players realize, our hobby has many different facets, i.e. modeling, painting, playing, and background material.  Some people like all four parts of the hobby equally and some players prefer some aspects to others.  Whatever part (or parts) of the hobby you like best, make sure that you’re selecting a new army for a reason that is reinforced by your favorite parts of the game.  For an example, let’s take a look at my decision to start collecting the White Scars.
        Anyone that’s ever talked to me about Warhammer 40,000 knows that my favorite Space Marine Legion is the Space Wolves.  I’ve read all the available novels and background material (sometimes twice!) and perhaps most importantly I despise the Thousand Sons.  What does this have to do with collecting the White Scars?  Up until this point I’ve painted 2 Tactical Marines and 1 Bike, although I do enjoy painting it is not my favorite aspect of the hobby.  Surprisingly I knew very little about the White Scars.  I started my research by digging through my old copies of White Dwarf for the White Scars Index Astartes article and have since read a couple of White Scars novels.

        Now that I had my paint scheme established (there are multiple different methods for painting most armies including the White Scars) and that I liked the White Scars (from a storyline perspective), I needed to get some Space Marine Bikes.
        I now have enough bikes assembled to play 750 points (which is the current point value of the local Escalation League).  Learning to play a new army is difficult and I’ve always felt that it’s best to start off relatively small so that you can familiarize yourself with the basic rules of your new troops.  For my White Scars this meant a drastic change in both game rules and play style from Harald Deathwolf’s Great Company.  I’ve had to familiarize myself with rules like Jink, Relentless, Furious Charge, and Hit & Run while at the same time get used to not having Fleet, Rending, or Counter-Attack.  It’s been a challenging process to learn and remember all of these new rules while adapting to a more fragile (and fast!) army.

        I learned some valuable lessons during my first few games (which were all losses).  Most importantly I began the process of learning what the White Scars can and cannot do.  Since I’m still working this out for the White Scars let me use my Space Wolves as an example.  In the early days of my Space Wolves I thought Thunderwolf Cavalry was nigh invincible.  I would regularly charge them headlong into anything and everything.  The first lesson I learned was that Thunderwolves need Long Fangs for support fire, without Long Fangs Thunderwolves have to break open the transports themselves, which even though it’s easy for them to do, hinders the units overall effectiveness in contributing to the game’s outcome.  The second hard earned lesson I received was that Thunderwolves cannon beat Walkers in close combat.  I figured between one model having a Str 10 Thunder Hammer and the other model’s Rending attacks I should be able to destroy a Walker but experience showed otherwise (time and again).  Eventually, I ran some statistics on the match-up and it was obvious why I lost more frequently than won.
        I’m glad I decided to start a White Scars army.  I still have a lot more work to do for every aspect of my new army (modeling, painting, background reading, and learning how to play them).  I’ve always felt that late Fall/Winter was a good time to start a new project, in fact I started both my Salamanders and Space Wolves during the winter.

        There are some great resources available to help you if you decide to start a new army.  I mentioned the Escalation League at Legions but it doesn’t have to be anything that formal.  There are a handful of players that decided to do the Tale of Four Gamers (detailed in White Dwarf a few years ago) with each starting a new army for the project.  I hear there may be an upcoming campaign at Gatehouse Games which would present another great opportunity to pick up a new army.  However you decide to approach the matter, try not to get frustrated by early difficulties – whether it’s a loss on the table top or difficulty getting the paint scheme the way that you want it – learn from them.

        Please feel free to respond with your experiences in starting a new army below.

        Monday, October 22, 2012

        Steel City Showdown Results

        Thanks to everyone that came out and participated in the showdown on Saturday.  We had 50 participants at the event.  Snake Eyes Gaming would like to extend an additional Thank You to the Legions staff for once again letting us use all of their tables for the event.

        Best Overall: David C. with Ultramarine's           150$ Gift card and the Steel City Sword

        Best General:
        1st                           Cory with Chaos Daemons   $100 Gift Card
        2nd                          Jason with Necrons              $75 Gift Card
        3rd                           TJ L with Tyranids                 $50 Gift Card


        Best Painted:
        1st                           Darren R with Imperial Fists    $100 Gift Card
        2nd                          Chris F with Dark Eldar            $75 Gift Card
        3rd                           Tyler M with Tau             $50 Gift Card


        Sportsmanship:
        1st                            Anthony L.                             $100 Gift Card
        2nd                           David N.                                $75 Gift Card
        3rd                            Ryan J.                                   $50 Gift Card

        Feast of Blades
        Round 1: Patrick F.                                                 Scimitar
        Round 2: Chase C.                                                 Scimitar 
        Round 3: Scott F.                                                    Scimitar

        Tech Marine Challenge: Jackson H.
        25th Anniversary Challenge: Arden B. for losing 25 models more quickly than anyone else.

        Snake Eyes Award:   Casey M. May your luck be better!

        Pictures are on the way!