Friday, January 2, 2015

Winter Project Status Update

I did the same thing that I always do.

My Lizardmen army project started off with the same ideal that I always begin with: only assemble and paint one unit at a time. My theory is that if I do an army in manageable chunks like that I will not be overwhelmed by a tide of gray plastic. This time I made it all of the way through two units: 1 Kroxigor and 3 Jungle Swarms. Then the desire to get the models on the table and play a couple of games got the better of me.

As you can see from the picture below I now have around 1,250 points assembled, enough to play small games. Hopefully this will tide me over while I work on basing and painting my Core choices. The Temple Guard in the background were a Christmas gift (thanks Matt!) and they will be the next unit that I work on. Once I get some of the stuff currently assembled finished of course.

Next time I'll have some painted models to show off and maybe even a comment or two about how some of the units are performing on the table top. Happy New Years!


Wednesday, December 24, 2014

Happy Holidays from Snake Eyes Gaming

Snake Eyes Gaming wishes everyone in our gaming community and all of their families a happy holiday season. We hope that you all have a warm, safe, and fun holiday filled with plenty of games and cheer.

Monday, December 15, 2014

Doomtown Game Day: New Town, New Rules OP Kit


This upcoming Saturday is Snake Eyes Gaming's first Doomtown Game Day!

Snake Eyes Gaming will be running the first Organized Play (OP) kit for the expandable card game Doomtown Reloaded on Saturday, December 20th at 5:00 pm. Bring a legal Doomtown Reloaded deck (constructed following the deck building rules out of cards from the Base Set and/or New Town, New Rules) and fight for control of Gomorra. Greenhorns and Experienced Gunslingers alike are welcome!

Where:                  Snake Eyes Gaming
                                201 Cayuga Ave., Suite 10
                                1130 Perry Hwy
                                Altoona, PA 16602
                                snakeeyesgamingllc@gmail.com


When:                  Saturday, December 20th 5:00 PM

 What:                  Doomtown Reload Organize Play (OP) Kit #1.

 Cost:                    $6 for each participant

Awards:                1st Place: Xiong "Wendy" Cheng Artwork Playmat
                               2nd Place: Fourth Ring Deck Box (metal)
                               3rd Place: Fourth Ring Deck Box (metal)
                               Participation Prize: Alternate Artwork Pistol Whip (featuring Alice Stowe)
                               Additional Prizes: Alternate Artwork Pony Express (the old artwork from Deadlands)

As we said above, Greenhorns and Experienced Gunslingers alike are welcome. In fact, there will be an opportunity to get a demo or a couple of practice games in beforehand if you arrive prior to 4 PM.

Hope to see you all at High Noon in the Town Square!

Saturday, December 6, 2014

Game Review: Lord of the Rings the Card Game

The Lord of the Rings Card game is a cooperative Living Card Game in which players work together to complete a harrowing Quest. Living Card Games (sometimes alternatively called Expandable Card Games) are card games that are not collectible. Rather than coming in randomized booster packs with different rarity levels of cards, sets are released that contain fixed cards. In this manner players can purchase expansions that contain the cards that they are interested in using. Most Living Card Games have Core sets that contain a good mixture of cards that will allow a player to make multiple decks and begin playing. Expansions are released every 1-2 months (depending on the particular game) and contain a full play set of all the cards in that expansion. The cooperative play in Lord of the Rings allows players to work in concert to complete the Quest that they have been assigned. The game can be played by 1-4 players and scales in difficulty as more players are added.

Each player controls three Heroes which represent the
adventurers striving to complete the Quest. Heroes start the game in play and will help define the type of cards that the player will use in their Player Deck. In addition to the ability to attack, defend, and make progress towards completing the Quest – each Hero also possesses abilities and/or traits that represent the way in which that Hero acts. Powerful Heroes are more Threatening to the Enemy than less powerful Heroes which means that they will have less time to complete their mission before the Enemy reacts to their presence. Threat acts like a game clock that determines how much time a player has to finish the Quest. The following heroes are among those that come in the Core set: Aragon, Legolas, Gimli, Eowyn, Theodred, Denethor, and Glorfindel. Each new expansion contains at least one additional Hero including Elrond, Frodo, Boromir, Galadriel, and Prince Imrahil.

Players use cards from their Player Deck to arm themselves for the battles ahead in the Quest. Player Decks are made up of Allies, Events, and Attachments. Allies are companions that you recruit to assist you in your endeavors. Allies are able to help you fight, defend, and make progress towards completing the Quest. Guard of the Citadel, Longbeard Orc Slayer, Gondorian Spearman, Miner of the Iron Hills, Faramir, Beorn, and Gandalf are some of the Allies included in the Core set. Some Allies also have Hero versions (although only one version of each unique character can be in play at any given time). Events are the actions that Heroes and Allies take during the Quest – such as Feint, Sneak Attack, Radagast’s Cunning, Gandalf’s Search, and Beorn’s Hospitality. Attachments are the Artifacts, Weapons, and Titles that your Heroes acquire during the game. The following Attachments are among those included in the Core set: Horn of Gondor, Blade of Gondolin, The Favor of the Lady, and Dwarven Axe. Each expansion contains additional Allies, Events, and Attachments such as Radagast, Gildor Inglorion, Arwen Undomiel, Gwaihir, Sword that was Broken, Vilya and Nenya (Elrond’s and Galadriel’s Rings of Power respectively), Black Arrow, and many more.

The Quest deck contains the Locations, Enemies,
and Treacheries that the players must overcome to complete the Quest. Locations are places that must be explored during the Heroes journey. The geography of Middle Earth is represented in the Core set by Location cards like Mountains of Mirkwood, Necromancer’s Pass, Enchanted Stream, and Old Forest Road. Enemies are the monsters and villains that must be fought during the Quest. Enemies include generic monsters such as Wolf Rider, Forest Spider, and Hill Troll; as well as specific villains like Chieftan Ufthak and the Nazgul of Dol Guldor. Treacheries represent the attacks and attention of the Enemy through cards like Caught in the Web, The Necromancer’s Web, and Pursued by Shadow. The Quest itself is made up of the Quest Cards that define which Locations, Enemies, and Treacheries the Heroes could face as well as the conditions necessary for the players to move through and hopefully complete their mission. Each expansion contains additional Quests, Locations, Enemies, and Treacheries for the players to face.
If you would like to try a demo of the Lord of the Card Game let us know and we can arrange one for you. Otherwise, keep your eyes on this spot for upcoming Lord of the Rings Card Game events. There are some good resources available if you are interested in finding out more about the Lord of the Rings Card Game on your own: Board Game Geek and the Hall of Beorn.

Tuesday, November 25, 2014

New Project with an Old Plan

Winter is coming (the pun is partially intended), and as such it is a great time to start a new project. Each year I seem to get involved in a new hobby project to carry me through the dark depths of winter. I find that having something creative to spend the cold evening where I can’t be outside gives me something to look forward to. It should be noted that I do not generally make a conscious decision to go out and start something new because it’s getting cold.  It just so happens that about this time of year I find a project to get interested in and work on it most of the winter. In the past, I’ve worked on White Scars, Tau, and DeadZone as my winter project.
Like most years, I wasn’t even thinking about a new project. And then a shadow of an idea started to grow in my mind causing me to look at models and think about paint schemes. Eventually I realized I was on to something and purchased enough to get me started.
It all started during the End Times. I have not played Warhammer Fantasy more than a handful of times since 6th edition. As whispers of the End Times started to surface though I couldn’t ignore them. Named Special Characters with models dead? Nagash returned? An apocalyptic breath of air was blown into the Warhammer Fantasy universe and it made me want to participate. Now that I had the urge to begin working on a Fantasy army I had to decide on which force I would begin working, there are a lot of cool models and a lot of cool rules so it was quite a decision.
In the end I came up with a simple solution, I’ve always liked the Lizardmen but never owned or painted any of their models. I ordered a couple of Skink Regiment, Saurus Regiment, and Carnosaur and got started working. I’m still working on setting out exactly what my goal is (i.e. am I shooting for 2,500 points or 2,000 points or what?) but I expect to have the first 1,000 points completed soon so you may see them coming soon to a table near you. A couple of small point value games will probably indicate on which units I will be spending the winter months.
What projects are all of you currently working on? Please feel free to share them below.

Tuesday, November 11, 2014

Weekend in Review

Thanks for another great weekend of gaming! We would like to offer a sincere thank you to Hershel for his assistance on Friday night. We had a great, busy evening (and late night) full of Friday Night Magic and the release of the new Commander decks featuring Planeswalker commanders for the first time. Hershel's assistance was instrumental in making Friday night happen.

Saturday was the Grand Prix Trial for Baltimore, 17 participants attended and dueled throughout the afternoon. When the dust cleared Luke was the victor, congratulations and good luck! There was plenty to do for all participants because those that did not finish in the Top 8 were able to Draft afterwards.

This past weekend also saw more fierce battles in the Warhammer Fantasy and Warhammer 40K escalation leagues. Saturday night also marked the banishment of Glotkin by a night goblin shaman wielding the Skull Wand of Kaloth. The world has certainly not seen the last of Glotkin, the brothers will undoubtedly make their way back from the Chaos Wastes to once again threaten the Old World.

Interest in Living Card Games has continued to grow. Three intrepid players command the heroes of Middle Earth as they battled across the Anduin to the verge of Lorien and then plumbed the depths of Dol Goldur. Two players braved the unknowable and avoided going mad from the revelations they uncovered as they competed to solve mysteries in Call of Cthulu. The struggle for the future of the doomtown was fought in the dusty and bloody Town Square of Gomorra twice by six different players, with the Sloane Gang shooting their way to victory and later the Fourth Ring biding their time as the Law Dogs and Morgan Cattle Company waged a battle for supremacy against the Sloane Gang that cost both sides equally.

The Sunday HeroClix event was Marvel vs. DC. Sixteen players showed up for this cross over spectacular in which TJ emerged victorious and Paul distinguished himself with the Fellowship award.

Monday, November 3, 2014

Election Day

Happy Election Day!

We at Snake Eyes Gaming just wanted to remind everyone to go out and cast your votes. If you're not sure where your polling place is then you can find out that information at the following location: https://www.pavoterservices.state.pa.us/Pages/PollingPlaceInfo.aspx.

Wednesday, October 29, 2014

Weekend Recap

Happy Wednesday everyone! Not only did we have great Autumn weather last weekend but there were also a couple of cool events at Snake Eyes Gaming to recap.
Living Card Games are a relatively new edition to Snake Eyes Gaming and as such we wanted to make a little time to highlight some of the games that we're most excited about. With the help of the people that volunteered to demonstrate games, we successfully ran demos of the following living card games: Doomtown Reloaded, Warhammer 40,000 Conquest, Lord of the Rings, Call of Cthulu, and Star Wars. In addition to the people that showed up and participated in Living Card Game Day we had others express interest in learning to play several of the games. Snake Eyes Gaming will schedule another living card game day in the future but in the meantime we plan on holding game days and events for a few of the games that we demonstrated.
Snake Eyes Gaming also hosted a Grand Prix Trial on Saturday. The Legacy formatted event brought 15 participants who dueled for a spot in New Jersey on November 16 & 17. Congratulations and good luck to the winner who traveled all the way from Pittsburgh to participate in our Grand Prix Trial. In addition, we would like to give a special thanks to Bruce who donated his time to run the Magic tournament.
Thank you to all of the people that assisted with and participated in the events that we ran last weekend. There will be plenty going on this coming weekend as well with the start of Round 2 of the Warhammer Fantasy Battle Escalation League, a special Halloween themed booster draft for Friday Night Magic (Innistrad/ Innistrad/ Avacyn Restored), and more!

Thursday, October 23, 2014

Living Card Game Day!

This coming Saturday (October 25th) is Living Card Game Day at Snake Eyes Gaming. Come in and try a demonstration of any of a number of Living Card Games or bring in your favorite LCG and run demos for others.

The following Living Card Games are guaranteed to be on hand for demos and games: Lord of the Rings, Doomtown Reloaded, Call of Cthulu, and Star Wars. In addition, there may also be demos of the brand new Warhammer 40,000 LCG Conquest.

In the Lord of the Rings LCG up to four players each control three valiant heroes (such as Legolas, Gimli, Aragorn, Elrond, Haldir, Celeborn, Glorfindel, and more) and together they attempt to complete a quest. The game focuses on quest lines (each of which is a series of thematically linked quests) and captures the essence of the Lord of the Rings through use of simple to learn/play yet still elegant mechanics. Saturday's demos will focus on the exploration of Khazad-dûm. During the three adventures in the Khazad-dûm cycle the players will first try to pass through the long dark of Moria unnoticed by orc patrols, then use the Book of Marzabul to locate Balin's missing expedition, and finally attempt to escape Moria amidst a seemingly endless tide of orcs and something darker and worse.

Doomtown Reloaded is the story of the struggle for the
town of Gomorra, California in the weird west. It's the weird west because not only does it have the lawmen (Law Dogs) and outlaws (the Sloan Gang) that you're familair with; Doomtwon also has its fair share of wizards (Hucksters), Mad Scientists (exactly what you'd expect them to be called), undead (harrowed), and all sorts of other unusual things. In Doomtown Reloaded 2-4 players go head to head to take control of the the town. Each player chooses an Outfit, recruits dudes to their cause, and builds deeds right on the Town square. As the game progresses their will inevitably conflicts as Dudes call each other out leading to shootouts (and plenty of people going to Boot Hill).



The characters, starships, and situations of the original Star Wars trilogy come to life in Star Wars, a head-to-head Living Card Game of tactical combat and strategic planning that allows two players to wage cinematic combats between the light and dark sides of the Force.
Command such legendary characters as Luke Skywalker, Han Solo, Leia Organa, Boba Fett, and Darth Vader. Launch strategic assaults against your opponent’s objectives. Tempt fate in thrilling edge battles. Seek to make an ally of the Force or master its power for your own purposes.

In Call of Cthulhu players take the roles of investigators, villains, and unspeakable horrors inspired by the dark mythos of H.P. Lovecraft. Agency detectives, Miskatonic University students and faculty, and the members of the mysterious Syndicate all join the fight against otherworldly beings including
Cthulhu, Hastur, Yog-Sothoth, and Shub Niggurath. Call of Cthulhu is 2-player, customizable dueling game in which players command both human and monster factions. As a Living Card Game, hundreds of additional cards are available for all seven factions and Saturday's demonstrations will contain a great cross section of cards from later sets and expansions.

There is no set schedule for what time of the day each of the games described above will be demonstrated. Demonstrations will be running from 2:00pm onward as we have people interested in trying each of the games. No matter what type of setting or mechanics you favor, one of these games has something for you!

Sunday, October 19, 2014

Game Review: Dungeons & Dragons

D&D was the first game that I ever played. Back in 1990 my brother asked me to fill in for a missing player as his group attempted to solve the mysteries presented in Night of the Walking Dead. Those of you that have played a campaign with me will not be shocked to hear about my early run in with Night of the Walking Dead after all, that adventure usually shows up in some guise in every campaign that I’ve ever run. My character at the time, Charles, was a heavily armored warrior that was often out of his league in every arena of his life except melee. His story is one of duty, betrayal by those he was loyal to, and ultimately corruption as he sank to the level required of him by his new lord. All of that is a story for another day however.
When I first heard that there was a new edition coming out I was equal parts excited, relieved, and curious. I have played every version of the game that was released during my 24 year tenure – AD&D, 2nd Edition, 3rd edition, 3.5, 4th edition, and Pathfinder. When the playtest was released I jumped on it and guided an incredibly motley group of heroes through the first stages of an adventure line that culminated in them largely ignoring the subtle political threat posed by the yuan-ti, killing a ship full of pirates on a river dock in broad daylight, and sailing off into the sunset on said pirate ship. By the time that cycle was finishing our group had switched back to 2nd edition because we were having some nostalgic cravings. One of the beauties of this game is that the stories of heroic adventure (and misadventure!) are independent of the rule mechanics through which we form them.
According to the design team of D&D Next they had a number of stated goals, some of which I will reiterate here. The first design paradigm that they laid out was simplicity and elegance in design. Their idea from the beginning was that a player should be able to quickly generate a character that has some depth and learn the basic rules of the game without too much difficulty. Following from this premise was the idea that adventurers should be single session phenomena where the arch of the story and action can take place in a few hours of real time rather than becoming ordeals that last for many sessions.  The stories themselves didn’t change but the mechanics used to tell those stories were streamlined. The second design paradigm was to shift the emphasis of the game from solely combat back to a more even split between Exploration, Roleplaying, and Combat. The third concept was character balance at all levels of play between the classes. I’ll go into this a little more below. Finally, and most importantly, their objective was to appeal to Players from all editions. The Design Team doesn’t care what edition you play, they just want you to play. To me, D&D Next resembles 2nd edition while other people in my group say it resembles their favorite edition. They tried to create an edition that anyone will recognize as having elements of their favorite version and I think they succeeded.
The first thing that you will notice about the Player’s Handbook is the hefty price tag. At $50 this PHB is one of the most expensive books Wizards has ever released. The Player’s Handbook is full of new artwork (like the great piece on the cover of King Snurre) and contains all of the rules necessary to play more than 12 different character races (Human, Wood Elf, High Elf, Drow Elf, Rock Gnome, Forest Gnome, Hill Dwarf, Mountain Dwarf, Hairfoot Halfling, Tallfellow Halfling, Dragonborn, Tiefling, Half-orc) and 12 different classes (Cleric, Bard, Barbarian, Monk, Fighter, Rogue, Wizard, Sorcerer, Warlock, Paladin, Ranger, Druid). Each character chooses a path to specialize in during their progression through their class. Some characters choose it early such as Clerics devotion to a deity or a Wizard choosing their school of study. While other will not focus until later, like the Rogue that becomes an Assassin or a paladin that choose the path of vengeance. The character paths are reminiscent of the prestige classes and paragon paths of old.
A new addition to the core rules of the game is the Background section. It is this section that makes character generation and early character development shine. From Kriv’s (dragonborn rogue) over enjoyment of alcohol to Meeshak’s (human fighter) hatred of nobles many of the traits that help make those first adventures where you are still feeling out your characters personality are based in the background section. This is the part where you find out who your character was before they embarked on (or had thrust upon them) a life of adventuring. The power level of characters has been reduced across the board. This reduction is evident in the spell list where spells no longer get better every time the character attains a new level. It can also be seen in attack bonus and saving throws. Characters are still quite powerful and are now better balanced between the classes than ever before (Fighters have some neat abilities that allow them to dominate the ebb and flow of combat) but there is an element of danger that has been missing from the game for a while.
If you have talked to me at any time since we were at the Pittsburgh Comicon then you have probably heard me talk about how awesome the new Monster Manual is. The first thing we all notice about Monster Manual's is the artwork. The art in the new book is a mix between amazing (beholder), mediocre (most of the demons), and recycled (umberhulk). I can’t think of any artwork that is purely bad though. The next thing you’ll notice as you flip through is that it looks like they included everything! The first night I had the book I texted all of my usual playing companion that the modrons were back. Of course that message was autocorrected to “The morons are back!!!”  but the point remains that the book is full of monsters from the days of yore as well as those that will be familiar to newer players. For example, there is a chart in the demon section that explains the classification system used by mortal demonologists. On that chart Nalfeshnee are listed as Type IV, which is what they were called a LONG time ago.
A more in depth analysis will reveal that the layout of the book is excellent for ease of use. Each page denotes the letter of the alphabet covered on that page for quick referencing and the monster statistic blocks themselves are well organized for quickly referencing during play. Some monsters have Lair traits which provide details for the influence that those monsters have on the surrounding world. For example, animals living in the area around the copper dragon lair sometimes gain the ability to speak (although they never reveal any information about the dragon). The Monster Manual is the best gaming purchase I’ve made in a long time.
I hope that these reviews have been helpful for you. If you are interested in learning more about the new D&D edition (or just D&D in general) then you can download a free sample of the rules from Wizards of the Coast: http://dnd.wizards.com/articles/features/basicrules. The link will take you to a page where you can download a roughly 100 page version of the Player's Handbook and a roughly 100 page version of the Monster Manual/Dungeon Master's Guide. Enjoy!