The Lord of the Rings Card game is a
cooperative Living Card Game in which players work together to
complete a harrowing Quest. Living Card Games (sometimes
alternatively called Expandable Card Games) are card games that are
not collectible. Rather than coming in randomized booster packs with
different rarity levels of cards, sets are released that contain
fixed cards. In this manner players can purchase expansions that
contain the cards that they are interested in using. Most Living Card
Games have Core sets that contain a good mixture of cards that will
allow a player to make multiple decks and begin playing. Expansions
are released every 1-2 months (depending on the particular game) and
contain a full play set of all the cards in that expansion. The
cooperative play in Lord of the Rings allows players to work in
concert to complete the Quest that they have been assigned. The game
can be played by 1-4 players and scales in difficulty as more players
are added.
Each player controls three Heroes which
represent the
adventurers striving to complete the Quest. Heroes start the game in play and will help define the type of cards that the player will use in their Player Deck. In addition to the ability to attack, defend, and make progress towards completing the Quest – each Hero also possesses abilities and/or traits that represent the way in which that Hero acts. Powerful Heroes are more Threatening to the Enemy than less powerful Heroes which means that they will have less time to complete their mission before the Enemy reacts to their presence. Threat acts like a game clock that determines how much time a player has to finish the Quest. The following heroes are among those that come in the Core set: Aragon, Legolas, Gimli, Eowyn, Theodred, Denethor, and Glorfindel. Each new expansion contains at least one additional Hero including Elrond, Frodo, Boromir, Galadriel, and Prince Imrahil.
adventurers striving to complete the Quest. Heroes start the game in play and will help define the type of cards that the player will use in their Player Deck. In addition to the ability to attack, defend, and make progress towards completing the Quest – each Hero also possesses abilities and/or traits that represent the way in which that Hero acts. Powerful Heroes are more Threatening to the Enemy than less powerful Heroes which means that they will have less time to complete their mission before the Enemy reacts to their presence. Threat acts like a game clock that determines how much time a player has to finish the Quest. The following heroes are among those that come in the Core set: Aragon, Legolas, Gimli, Eowyn, Theodred, Denethor, and Glorfindel. Each new expansion contains at least one additional Hero including Elrond, Frodo, Boromir, Galadriel, and Prince Imrahil.
The Quest deck contains the Locations,
Enemies,
and Treacheries that the players must overcome to complete the Quest. Locations are places that must be explored during the Heroes journey. The geography of Middle Earth is represented in the Core set by Location cards like Mountains of Mirkwood, Necromancer’s Pass, Enchanted Stream, and Old Forest Road. Enemies are the monsters and villains that must be fought during the Quest. Enemies include generic monsters such as Wolf Rider, Forest Spider, and Hill Troll; as well as specific villains like Chieftan Ufthak and the Nazgul of Dol Guldor. Treacheries represent the attacks and attention of the Enemy through cards like Caught in the Web, The Necromancer’s Web, and Pursued by Shadow. The Quest itself is made up of the Quest Cards that define which Locations, Enemies, and Treacheries the Heroes could face as well as the conditions necessary for the players to move through and hopefully complete their mission. Each expansion contains additional Quests, Locations, Enemies, and Treacheries for the players to face.
and Treacheries that the players must overcome to complete the Quest. Locations are places that must be explored during the Heroes journey. The geography of Middle Earth is represented in the Core set by Location cards like Mountains of Mirkwood, Necromancer’s Pass, Enchanted Stream, and Old Forest Road. Enemies are the monsters and villains that must be fought during the Quest. Enemies include generic monsters such as Wolf Rider, Forest Spider, and Hill Troll; as well as specific villains like Chieftan Ufthak and the Nazgul of Dol Guldor. Treacheries represent the attacks and attention of the Enemy through cards like Caught in the Web, The Necromancer’s Web, and Pursued by Shadow. The Quest itself is made up of the Quest Cards that define which Locations, Enemies, and Treacheries the Heroes could face as well as the conditions necessary for the players to move through and hopefully complete their mission. Each expansion contains additional Quests, Locations, Enemies, and Treacheries for the players to face.
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