Happy Election Day!
We at Snake Eyes Gaming just wanted to remind everyone to go out and cast your votes. If you're not sure where your polling place is then you can find out that information at the following location: https://www.pavoterservices.state.pa.us/Pages/PollingPlaceInfo.aspx.
Snake Eyes Gaming club is a central PA gaming group that organizes and runs Tournaments, Campaigns and Apocalypse events for Warhammer 40,000.
Monday, November 3, 2014
Wednesday, October 29, 2014
Weekend Recap
Happy
Wednesday everyone! Not only did we have great Autumn weather last weekend but
there were also a couple of cool events at Snake Eyes Gaming to recap.
Living
Card Games are a relatively new edition to Snake Eyes Gaming and as such we
wanted to make a little time to highlight some of the games that we're most
excited about. With the help of the people that volunteered to demonstrate
games, we successfully ran demos of the following living card games: Doomtown
Reloaded, Warhammer 40,000 Conquest, Lord of the Rings, Call of Cthulu, and
Star Wars. In addition to the people that showed up and participated in Living
Card Game Day we had others express interest in learning to play several of the
games. Snake Eyes Gaming will schedule another living card game day in the
future but in the meantime we plan on holding game days and events for a few of
the games that we demonstrated.
Snake
Eyes Gaming also hosted a Grand Prix Trial on Saturday. The Legacy formatted
event brought 15 participants who dueled for a spot in New Jersey on November
16 & 17. Congratulations and good luck to the winner who traveled all the
way from Pittsburgh to participate in our Grand Prix Trial. In addition, we would
like to give a special thanks to Bruce who donated his time to run the Magic
tournament.
Thank
you to all of the people that assisted with and participated in the events that
we ran last weekend. There will be plenty going on this coming weekend as well
with the start of Round 2 of the Warhammer Fantasy Battle Escalation League, a
special Halloween themed booster draft for Friday Night Magic (Innistrad/ Innistrad/
Avacyn Restored), and more!
Thursday, October 23, 2014
Living Card Game Day!
This coming Saturday (October 25th) is Living Card Game Day at Snake Eyes Gaming. Come in and try a demonstration of any of a number of Living Card Games or bring in your favorite LCG and run demos for others.
The following Living Card Games are guaranteed to be on hand for demos and games: Lord of the Rings, Doomtown Reloaded, Call of Cthulu, and Star Wars. In addition, there may also be demos of the brand new Warhammer 40,000 LCG Conquest.
In the Lord of the Rings LCG up to four players each control three valiant heroes (such as Legolas, Gimli, Aragorn, Elrond, Haldir, Celeborn, Glorfindel, and more) and together they attempt to complete a quest. The game focuses on quest lines (each of which is a series of thematically linked quests) and captures the essence of the Lord of the Rings through use of simple to learn/play yet still elegant mechanics. Saturday's demos will focus on the exploration of Khazad-dûm. During the three adventures in the Khazad-dûm cycle the players will first try to pass through the long dark of Moria unnoticed by orc patrols, then use the Book of Marzabul to locate Balin's missing expedition, and finally attempt to escape Moria amidst a seemingly endless tide of orcs and something darker and worse.
Doomtown Reloaded is the story of the struggle for the
town of Gomorra, California in the weird west. It's the weird west because not only does it have the lawmen (Law Dogs) and outlaws (the Sloan Gang) that you're familair with; Doomtwon also has its fair share of wizards (Hucksters), Mad Scientists (exactly what you'd expect them to be called), undead (harrowed), and all sorts of other unusual things. In Doomtown Reloaded 2-4 players go head to head to take control of the the town. Each player chooses an Outfit, recruits dudes to their cause, and builds deeds right on the Town square. As the game progresses their will inevitably conflicts as Dudes call each other out leading to shootouts (and plenty of people going to Boot Hill).
In Call of Cthulhu players take the roles of investigators, villains, and unspeakable horrors inspired by the dark mythos of H.P. Lovecraft. Agency detectives, Miskatonic University students and faculty, and the members of the mysterious Syndicate all join the fight against otherworldly beings including
Cthulhu, Hastur, Yog-Sothoth, and Shub Niggurath. Call of Cthulhu is 2-player, customizable dueling game in which players command both human and monster factions. As a Living Card Game, hundreds of additional cards are available for all seven factions and Saturday's demonstrations will contain a great cross section of cards from later sets and expansions.
There is no set schedule for what time of the day each of the games described above will be demonstrated. Demonstrations will be running from 2:00pm onward as we have people interested in trying each of the games. No matter what type of setting or mechanics you favor, one of these games has something for you!
The following Living Card Games are guaranteed to be on hand for demos and games: Lord of the Rings, Doomtown Reloaded, Call of Cthulu, and Star Wars. In addition, there may also be demos of the brand new Warhammer 40,000 LCG Conquest.
In the Lord of the Rings LCG up to four players each control three valiant heroes (such as Legolas, Gimli, Aragorn, Elrond, Haldir, Celeborn, Glorfindel, and more) and together they attempt to complete a quest. The game focuses on quest lines (each of which is a series of thematically linked quests) and captures the essence of the Lord of the Rings through use of simple to learn/play yet still elegant mechanics. Saturday's demos will focus on the exploration of Khazad-dûm. During the three adventures in the Khazad-dûm cycle the players will first try to pass through the long dark of Moria unnoticed by orc patrols, then use the Book of Marzabul to locate Balin's missing expedition, and finally attempt to escape Moria amidst a seemingly endless tide of orcs and something darker and worse.
Doomtown Reloaded is the story of the struggle for the
town of Gomorra, California in the weird west. It's the weird west because not only does it have the lawmen (Law Dogs) and outlaws (the Sloan Gang) that you're familair with; Doomtwon also has its fair share of wizards (Hucksters), Mad Scientists (exactly what you'd expect them to be called), undead (harrowed), and all sorts of other unusual things. In Doomtown Reloaded 2-4 players go head to head to take control of the the town. Each player chooses an Outfit, recruits dudes to their cause, and builds deeds right on the Town square. As the game progresses their will inevitably conflicts as Dudes call each other out leading to shootouts (and plenty of people going to Boot Hill).
The characters, starships, and situations of the original Star Wars trilogy come to life in Star Wars, a head-to-head Living Card Game of tactical combat and
strategic planning that allows two players to wage cinematic combats
between the light and dark sides of the Force.
Command such legendary characters as Luke Skywalker, Han Solo, Leia
Organa, Boba Fett, and Darth Vader. Launch strategic assaults against
your opponent’s objectives. Tempt fate in thrilling edge battles. Seek
to make an ally of the Force or master its power for your own purposes.In Call of Cthulhu players take the roles of investigators, villains, and unspeakable horrors inspired by the dark mythos of H.P. Lovecraft. Agency detectives, Miskatonic University students and faculty, and the members of the mysterious Syndicate all join the fight against otherworldly beings including
Cthulhu, Hastur, Yog-Sothoth, and Shub Niggurath. Call of Cthulhu is 2-player, customizable dueling game in which players command both human and monster factions. As a Living Card Game, hundreds of additional cards are available for all seven factions and Saturday's demonstrations will contain a great cross section of cards from later sets and expansions.
There is no set schedule for what time of the day each of the games described above will be demonstrated. Demonstrations will be running from 2:00pm onward as we have people interested in trying each of the games. No matter what type of setting or mechanics you favor, one of these games has something for you!
Sunday, October 19, 2014
Game Review: Dungeons & Dragons
D&D
was the first game that I ever played. Back in 1990 my brother asked
me to fill in for a missing player as his group attempted to solve
the mysteries presented in Night of the Walking Dead. Those of you
that have played a campaign with me will not be shocked to hear about
my early run in with Night of the Walking Dead after all, that
adventure usually shows up in some guise in every campaign that I’ve
ever run. My character at the time, Charles, was a heavily armored
warrior that was often out of his league in every arena of his life
except melee. His story is one of duty, betrayal by those he was
loyal to, and ultimately corruption as he sank to the level required
of him by his new lord. All of that is a story for another day
however.
When
I first heard that there was a new edition coming out I was equal
parts excited, relieved, and curious. I have played every version of
the game that was released during my 24 year tenure – AD&D, 2nd
Edition, 3rd
edition, 3.5, 4th
edition, and Pathfinder.
When the playtest was released I jumped on it and guided an
incredibly motley group of heroes through the first stages of an
adventure line that culminated in them largely ignoring the subtle
political threat posed by the yuan-ti, killing a ship full of pirates
on a river dock in broad daylight, and sailing off into the sunset on
said pirate ship. By the time that cycle was finishing our group had
switched back to 2nd
edition because we were
having some nostalgic cravings. One of the beauties of this game is
that the stories of heroic adventure (and misadventure!) are
independent of the rule mechanics through which we form them.
According
to the design team of D&D Next they had a number of stated goals,
some of which I will reiterate here. The first design paradigm that
they laid out was simplicity and elegance in design. Their idea from
the beginning was that a player should be able to quickly generate a
character that has some depth and learn the basic rules of the game
without too much difficulty. Following from this premise was the idea
that adventurers should be single session phenomena where the arch of
the story and action can take place in a few hours of real time
rather than becoming ordeals that last for many sessions. The
stories themselves didn’t change but the mechanics used to tell
those stories were streamlined. The second design paradigm was to
shift the emphasis of the game from solely combat back to a more even
split between Exploration, Roleplaying, and Combat. The third concept
was character balance at all levels of play between the classes. I’ll
go into this a little more below. Finally, and most importantly,
their objective was to appeal to Players from all editions. The
Design Team doesn’t care what edition you play, they just want you
to play. To me, D&D Next resembles 2nd
edition while other people
in my group say it resembles their favorite edition. They tried to
create an edition that anyone will recognize as having elements of
their favorite version and I think they succeeded.
The
first thing that you will notice about the Player’s Handbook is the
hefty price tag. At $50 this PHB is one of the most expensive books
Wizards has ever released. The Player’s Handbook is full of new
artwork (like the great piece on the cover of King Snurre) and contains all of the rules necessary to play more than 12
different character races (Human, Wood Elf, High Elf, Drow Elf, Rock
Gnome, Forest Gnome, Hill Dwarf, Mountain Dwarf, Hairfoot Halfling,
Tallfellow Halfling, Dragonborn, Tiefling, Half-orc) and 12 different
classes (Cleric, Bard, Barbarian, Monk, Fighter, Rogue, Wizard,
Sorcerer, Warlock, Paladin, Ranger, Druid). Each character chooses a
path to specialize in during their progression through their class.
Some characters choose it early such as Clerics devotion to a deity
or a Wizard choosing their school of study. While other will not
focus until later, like the Rogue that becomes an Assassin or a
paladin that choose the path of vengeance. The character paths are
reminiscent of the prestige classes and paragon paths of old.
A
new addition to the core rules of the game is the Background section.
It is this section that makes character generation and early
character development shine. From Kriv’s (dragonborn rogue) over
enjoyment of alcohol to Meeshak’s (human fighter) hatred of nobles
many of the traits that help make those first adventures where you
are still feeling out your characters personality are based in the
background section. This is the part where you find out who your
character was before they embarked on (or had thrust upon them) a
life of adventuring. The power level of characters has been reduced
across the board. This reduction is evident in the spell list where
spells no longer get better every time the character attains a new
level. It can also be seen in attack bonus and saving throws.
Characters are still quite powerful and are now better balanced
between the classes than ever before (Fighters have some neat
abilities that allow them to dominate the ebb and flow of combat) but
there is an element of danger that has been missing from the game for
a while.
If
you have talked to me at any time since we were at the Pittsburgh
Comicon then you have probably heard me talk about how awesome the
new Monster Manual is. The first thing we all notice about Monster
Manual's is the artwork. The art in the new book is a mix between
amazing (beholder), mediocre (most of the demons), and recycled
(umberhulk). I can’t think of any artwork that is purely bad
though. The next thing you’ll notice as you flip through is that it
looks like they included everything! The first night I had the book I
texted all of my usual playing companion that the modrons were back.
Of course that message was autocorrected to “The morons are
back!!!” but the point remains that the book is full of
monsters from the days of yore as well as those that will be familiar
to newer players. For example, there is a chart in the demon section
that explains the classification system used by mortal demonologists.
On that chart Nalfeshnee are listed as Type IV, which is what they
were called a LONG time ago.
A
more in depth analysis will reveal that the layout of the book is
excellent for ease of use. Each page denotes the letter of the
alphabet covered on that page for quick referencing and the monster
statistic blocks themselves are well organized for quickly
referencing during play. Some monsters have Lair traits which provide
details for the influence that those monsters have on the surrounding
world. For example, animals living in the area around the copper
dragon lair sometimes gain the ability to speak (although they never
reveal any information about the dragon). The Monster Manual is the
best gaming purchase I’ve made in a long time.
I
hope that these reviews have been helpful for you. If you are
interested in learning more about the new D&D edition (or just
D&D in general) then you can download a free sample of the rules
from Wizards of the Coast:
http://dnd.wizards.com/articles/features/basicrules.
The link will take you to a page where you can download a roughly 100
page version of the Player's Handbook and a roughly 100 page version
of the Monster Manual/Dungeon Master's Guide. Enjoy!
Monday, October 6, 2014
Has it Been a Year Already?
It is hard to believe that the doors to Snake Eyes Gaming have been officially open for a year now. There are a lot of things to celebrate from the last 12 months (memorable moments, successful tournaments, an expansion, etc.) but most of all we want to thank our players. Snake Eyes Gaming could not be what it is without all of you! Of course we have learned a lot too; and sincerely appreciate all of the individuals that have devoted time and effort to assist us.
There are a lot of great events and activities planned for the month. This month at Snakes Eyes Gaming there will be:
Please feel free to leave any comments, thoughts, or memories about the our first year below.
There are a lot of great events and activities planned for the month. This month at Snakes Eyes Gaming there will be:
- Warhammer Fantasy Escalation League
- Warhammer 40K Escalation League
- Heroclix Events
- Friday Night Magic (plus other Magic of course!)
- Living Card Game Demo Day (Saturday, October 25th)
- There have even been rumors of a 2nd Annual Costume Party
Please feel free to leave any comments, thoughts, or memories about the our first year below.
Monday, September 15, 2014
On the Way to Comicon!!!
Snake Eyes Gaming will be at the Pittsburgh Comicon September 26th-28th!
We will be hosting demos of the following games all weekend:
We will be hosting demos of the following games all weekend:
- Warhammer 40k
- Star Wars: X-Wing
- Star Trek: Attack Wing
- Heroclix
- Magic the Gathering
- Doomtown Reloaded
- Magic the Gathering (x2 Force of Will + more for prizes!)
- Herocli
- Star Wars X-Win
- Magic the Gathering Commander
- The full schedule of days and times can be found on the Pittsburgh Comicon website
Wednesday, September 10, 2014
Prologue
Hard to believe
that it’s nearly a year since we officially threw open the doors
for everyone! More on that in the coming days though. I check the
Snake Eyes Gaming blog almost every day, only to be teased by that
drunken dwarf! Each time I see him reclining, pipe in hand - I think
about all of the exciting things that we could be using the space on
the blog for: articles, campaign journals, tournament results,
product reviews, major announcements, guest articles, etc. Of course
we will continue to use the Snake Eyes Facebook page for
conversations, announcements, finding a game, and all of the great
things that we as a community use it for right now.
Things were different when we started
the Blog. Snake Eyes Gaming existed only to organize events for
Warhammer 40K and built showcase tables for premier 40K conventions.
As you all know, times change and the focus of Snake Eyes Gaming has
expanded as a result. Something’s never change though; we are still
very involved with the gaming community of western Pennsylvania
(events like Sci-Fi in the Valley and the Pittsburgh Comicon) and we
still support great games (we just play a lot more of them now!). We
are still, of course, always open to new ideas; so if there is
something you’d like to see on the Blog or in the store let us
know! And those of you that are die hard 40K fans needn't worry,
we'll still have plenty of that (in fact I'm going to work on Bjorn
and a new venerable dreadnought as soon as I finish up here)!
You may be wondering why there is a
piece of artwork featuring King Snurre accompanying this new
endeavor. Fortunately that has a relatively simple explanation. Over
the last six years most of the images we have used were set in the
grim, war-torn future of the 41st millennium. Before we
ever experienced that dystopian vision though many of us grew up
exploring mysterious realms of fantasy, from there we branched out
into an assortment of hobby endeavors. We still remember those days
and the epic adventures that we undertook; there is something
evocative about images that capture that essence. The Fire Giant King
reclining on his throne signifies the breadth of the gaming topics
that we’ll explore together – some are holdovers from the days of
our youth, others are new and shiny, and some are a little bit from
column A and A little bit from column B.
I would like to close this post by
reiterating something that I mentioned earlier; we are interested in
hearing from you, what you like to see filling this space in the
future?
Tuesday, May 13, 2014
Announcement: No Business Hours on Friday, June 6th
Snake Eyes Gaming will not be holding our normal business hours on Friday, June 6th.
We will be open for Board Gaming Night on Thursday, June 5th as normal and will resume normal business hours at 2:00PM on Saturday, June 7th. If you have any questions please feel free to contact us or post them to the comments below.
We will be open for Board Gaming Night on Thursday, June 5th as normal and will resume normal business hours at 2:00PM on Saturday, June 7th. If you have any questions please feel free to contact us or post them to the comments below.
Thursday, April 17, 2014
Journey into Nyx Prerelease Event!

Where: Snake Eyes Gaming
201 Cayuga Ave., Suite 10
1130 Perry Hwy
Altoona, PA 16602
snakeeyesgamingllc@gmail.com
When: Saturday, April 26th 12:01 AM - Sealed
Saturday, April 26th 3:00 PM - 2HG Sealed
Sunday, April 27th 3:00 PM - Sealed
Saturday, April 26th 3:00 PM - 2HG Sealed
Sunday, April 27th 3:00 PM - Sealed
What: Magic: The Gathering Prerelease Event for Journey into Nyx sealed deck tournament.
Cost: $22 for each
participant with preregistration, which permits you to choose your color ahead of time - if you preregister then you must prepay. $24 for each participant on the day of the event.
Awards: Packs based on participation but at a minimum 2 packs will go into the prize pool per player. Extra Packs and playing mattes will also be given away at random and during the events.
Some preview cards:
Some preview cards:

Wednesday, February 5, 2014
Board Game Night!
Ladies and Gentlemen, this week is the start of Snake Eyes Gaming Board Game Night! Every Thursday from 6-10 we will be providing a theme and board games for people to try out with fellow gamers.
If your interested in a particular board game you have not played before or would like to relax and bring a board game with you to try out with more people you are more than welcome.
This weeks theme will be Land grab style games, Settlers of Catan, Carcasonne and Ticket to Ride.
Settlers of Catan is an award winning and very popular board game that was released in 1995. You play as a settler on the Island of Catan, the first player to gain 10 victory points wins the game.
Victory points come from having the largest road, biggest army or from development cards you buy with resources generated by the land you settle!
Carcasonne is another award winning 2-5 player game where players take and places a tiles to create roads, cities, farmland. monestarys and use small "meeples" to claim these areas for themselves.
As you claim areas you receive points and reclaim your meeple for further use.
The game ends when all the tiles have been placed and points have been totaled!
Last but not least is Ticket to Ride, In ticket to ride you collect and play matching train cars to claim railway routes connecting cities.
The longer the route the more points you earn, you also can get points by connecting cities listed on your "Destination Tickets"
The game ends when all players have two or fewer rail cars, you then count up your points and determine a winner!
Each of these games are sized to 2-5 players and take about an hour to an hour and a half from start to finish.
Come out and join in the fun! Also our Demo shelf is always available if anyone wants to try a different board game. We are open to suggestions on themes or board games you would like to see!
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