
Snake Eyes Gaming club is a central PA gaming group that organizes and runs Tournaments, Campaigns and Apocalypse events for Warhammer 40,000.
Wednesday, February 9, 2011
Heretical Thoughts: The Legend of the Purple Tau

Tuesday, February 8, 2011
Heretical Thoughts: Tournament Etiquette, Part Three
1. It is ok to start with models off the table. After looking at your opponents list, try and determine what he is going to do prior to deploying. This is especially important if your opponent is going first and actually deploys on the table. Don't think about how you are going to deploy, watch how he deploys and try to determine what he is going to do then react with your deployment. If it means leaving models off the table to counter a later threat do it.
2. Though you may be losing, do not give up. There were a few instances of this yesterday where people called it on turn 4 and depending on how the scoring is going, it can cost points to the person you are playing by allowing them to not obtain all the bonus points which can be critical for actually winning events. I have seen enough draws and / or changes from massacres to major or even minor victories by a few different dice rolls.
3. When your opponent does not deploy anything on the table because of your list, don't think your list is what's keeping him off the table and think that you have already won the game. There are tactics involved with keeping models off the table and even many armies that work better by doing so.
4. Pay attention to the meta at the store you are going to play at. If it is a store you regularly play at, then keep in mind what most people play and build an all comers list. There will always be an army that you did not expect and sometimes pairings can influence the final standings because it ends up being the one army that you couldn't beat.
5. When playing your games, make sure you don't make a mistake. It is one thing to lose because of matchups and dice rolling, but to tactically make a mistake is a different thing entirely. I'm not talking about not realizing what a unit does in the opponents army, but more along the lines of forgetting to move something, shoot something, assault something or even shot selection. You must continue to focus while playing and keep in mind how to win the mission - not how to necessarily kill the opponent. Unless it is a victory point or kill point mission, all other missions involve doing something other than killing the opponent to actually win. Keep that in mind.
Overall, all of these items came up at some point in time yesterday as we played. Everyone seemed to have a great time and a big thanks to the Judge and the store for having the event and allowing us to play. The spread of armies was great as I do not believe out of the 29 people that played there were more than 3 of the same armies in the tournament. We hope to see everyone there for our next tournament on March 26th.
Death to the False Emperor
Heretic
Monday, February 7, 2011
Board updates - Its cold outside
Tuesday, January 11, 2011
Howl-etical Thoughts
Tournament Etiquette: Part Two - What to Bring
First of all bring your army. I’ve never been at an event where someone forgot to bring their army but I’m sure it’s happened somewhere. That being said, we always bring extra armies and extra lists with us just in case someone does forget their army, doesn’t have enough points to play at the designated point total, or we have an odd number of players and need a ringer.
Now we’ll go over some of the less obvious articles you may want to bring with you to a tournament. You should always have dice, templates, a tape measure, a scatter die, a Warhammer 40K rulebook, and your codex. There are a couple of reasons why these items are important to have. First and foremost having all of these will allow you to focus on your games and enjoy the tournament. The event will be far more enjoyable if you don’t have to worry about where you’re going to get the scatter die for your teleporting terminators or who’s large blast template can you borrow for your battle cannon. The second reason to bring these items along is it makes the event run smoother. Sharing a tape measure with your opponent or looking for another player with the same army so that you can look something up in their codex takes time away from your game and can be distracting to all of those involved.
I’ve forgotten one or two of these things myself in the past. We all do it occasionally. The purpose of this articles is to help remind everyone of what you should have with you at a tournament. All of that being said, we often bring extra dice, templates, rulebooks, codices, FAQs, and anything else that we can think of.
FAQs
Don’t forget to check your armies FAQ. Games Workshop FAQS can be found here: Errata and FAQ Articles. Sometimes the changes are minor and won’t really affect you that much but sometimes Games Workshop makes major corrections like changing the effects of a Dark Angels storm shield to match the normal codex Space Marines storm shields.
The army books for Warhammer Fantasy Battle have been heavily modified with FAQS and it would be almost impossible to play WFB 8th Edition without consulting the FAQs. The recent changes made to all of the Space Marine Codices, Warhammer 40,000 Rulebook, along with the inclusion of the Night Spinner rules in for the Eldar in White Dwarf indicate that Games Workshop is willing to make major corrections/additions to the game rules without releasing a new book.
Howl-etical Thought for the Week:
"It takes a vast amount of self-control to be this dangerous"
Monday, January 10, 2011
Its all downhill from here
Sunday, January 9, 2011
Heretical Thoughts
Tournament Etiquette: Part One - Army Lists

- The list should include the total of the points for each unit
- Each unit should be clearly identified
- Abbreviations should not be used (All of us do not know what LRE/PS means - Leman Russ Exterminator with Plasma Sponsons in a guard list means)
- It should be legible
- 1 copy of the list for each round being played (for opponents), 1 for the judges and 1 for yourself - Therefore, for a 3 round tournament you should have 5 army lists.
We do not exclude anyone from entering our tournaments based on army lists for any of the reason above, but when organizers have to review 20+ army lists, it can slow down the start time of any tournament or in some cases, keep you from playing in a tournament. For our local tournaments, we will not keep you out playing in our tournaments, but the more we have to decipher, decode or ask questions about, the more time it takes to get started. So, that is the problem, but what is the solution?
You can buy Army Builder from Wolf's Lair which is an excellent program. You can also do a quick internet search for Army list programs that are free. There are a number of them out there. You can also just use MS Excel, which works wonders. An auto totalling spreadsheet works well - that is what I use for the most part. I also use the good old pen and paper method as there are times I just like to sit down and run through multiple options / lists at once and really no software easily allows this to be done.
If you need help in looking into any options, let one of us know as we use a variety of these programs. If you would like us to help build a spreadsheet that will auto total, let us know. We have some experience in doing so. If anyone has any other ideas as to how to generate army lists, please feel free to share.
Heretical Thought for the Week:
Let no good deed go unpunished
Let no evil deed go unrewarded
Friday, January 7, 2011
80% completion
Wednesday, January 5, 2011
Its getting there
Thursday, December 23, 2010
Heretical Thoughts on the Holidays
Heretic